Wissenschaftliche Artikel

Kender, K., & Purgathofer, P. (2022). Insights for Educational Practice from a Thematic Analysis of Student Experiences with Speculative Design Mini-Projects about Personal Issues. Interaction Design and Architecture(s) (IxD&A), 51, 249–269. https://doi.org/10.55612/s-5002-051-011 ( reposiTUm)
Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2020). Involving Students in the Co-Creation of a Complex, Evolving Learning Environment. Interaction Design and Architecture(s) Journal, CO-CREATION IN THE DESIGN, DEVELOPMENT AND IMPLEMENTATION OF TECHNOLOGY-ENHANCED LEARNING(42), 70–92. http://hdl.handle.net/20.500.12708/141788 ( reposiTUm)
Frauenberger, C., & Purgathofer, P. (2019). Ways of Thinking in Informatics. Communications of the ACM, 62(7), 58–64. https://doi.org/10.1145/3329674 ( reposiTUm)
Luckner, N., Kayali, F., & Purgathofer, P. (2018). Game Mechanics to Further Engagement with Physical Activity. Interaction Design and Architecture(s) (IxD&A), 36, 43–57. https://doi.org/10.55612/s-5002-036-003 ( reposiTUm)
Kayali, F., Schwarz, V., Purgathofer, P., & Götzenbrucker, G. (2018). Using Game Design to Teach Informatics and Society Topics in Secondary Schools. Multimodal Technologies and Interaction, 2(4), 77. https://doi.org/10.3390/mti2040077 ( reposiTUm)
Prahm, C., Vujaklija, I., Kayali, F., Purgathofer, P., & Aszmann, O. (2017). Game-based Rehabilitation for Myoelectric Prosthesis Control. JMIR Serious Games, 5(1), 1–13. http://hdl.handle.net/20.500.12708/147200 ( reposiTUm)
Kayali, F., Schwarz, V., Götzenbrucker, G., & Purgathofer, P. (2016). Learning, Gaming, designing: Using Playful Participation to Create Learning Games together with High School Students. Conjunctions, 3(1), 1–10. https://doi.org/10.7146/tjcp.v3i1.23645 ( reposiTUm)
Kayali, F., Schwarz, V., Götzenbrucker, G., & Purgathofer, P. (2015). Design Principles for Social Impact Games. ELearning Papers, 43(43), 12. http://hdl.handle.net/20.500.12708/151884 ( reposiTUm)
Luckner, N., & Purgathofer, P. (2015). Exploring the Use of Peer Review in Large University Courses. Interaction Design and Architecture(s) (IxD&A), TECHNOLOGY-ENHANCED ASSESSMENT: AGENCY CHANGE IN THE EDUCATIONAL ECO-SYSTEM(N.25), 21–38. http://hdl.handle.net/20.500.12708/151530 ( reposiTUm)
Luckner, N., & Purgathofer, P. (2014). Explorative Design as an Approach to Understanding Social Online Learning Tools. International Journal on Advances in Intelligent Systems, 7(3 & amp;4), 493–506. http://hdl.handle.net/20.500.12708/157404 ( reposiTUm)
Kayali, F., & Purgathofer, P. (2008). Two Halves of Play. Eludamos - Journal for Computer Game Culture, HTTP://WWW.ELUDAMOS.ORG/INDEX.PHP/ELUDAMOS/ISSUE/VIEW/4/SHOWTOC(Vol 21), 22. http://hdl.handle.net/20.500.12708/170876 ( reposiTUm)
Purgathofer, P. (2007). Emotion and story in Shadow of the Colossus. A Metareview. Eludamos - Journal for Computer Game Culture, HTTP://WWW.ELUDAMOS.ORG/INDEX.PHP/ELUDAMOS(1), 2. http://hdl.handle.net/20.500.12708/169709 ( reposiTUm)

Beiträge in Tagungsbänden

Luckner, N., Pollak, M., & Purgathofer, P. (2024). Exploring the Impact of Purposeful Board Games in Higher Education. In P. Zaphiris & A. Ioannou (Eds.), Learning and Collaboration Technologies (pp. 69–81). https://doi.org/10.1007/978-3-031-61685-3_6 ( reposiTUm)
Zheng, S., Fischer, V., Luckner, N., & Purgathofer, P. (2024). Learning from Designing a Board Game for Policy Thinking in Computer Science. In Proceedings of the 18th European Conference on Games Based Learning (pp. 894–901). https://doi.org/10.34190/ecgbl.18.1.2709 ( reposiTUm)
Luckner, N., & Purgathofer, P. (2022). Insights from Peer Reviewing in Large University Courses. In D. Stikkolorum & E. Rahimi (Eds.), CSERC ’21: Proceedings of the 10th Computer Science Education Research Conference (pp. 86–93). Association for Computing Machinery (ACM). https://doi.org/10.1145/3507923.3507955 ( reposiTUm)
Purgathofer, P., & Kender, S.-K. (2021). Flipping a 700 Student Classroom. In Education and New Developments 2021. END 2021, Online, Unknown. inScience Press. https://doi.org/10.36315/end-2021_book-of-proceedings ( reposiTUm)
Weiss, A., Vrecar, R., Zamiechowska, J., & Purgathofer, P. (2021). Using the Design of Adversarial Chatbots as a Means to Expose Computer Science Students to the Importance of Ethics and Responsible Design of AI Technologies. In Human-Computer Interaction – INTERACT 2021 (pp. 331–339). https://doi.org/10.1007/978-3-030-85613-7_24 ( reposiTUm)
Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2019). Learning about Deadlines from a Community of Learners. In C&T ’19: Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities (pp. 189–193). ACM Digital Library. http://hdl.handle.net/20.500.12708/58429 ( reposiTUm)
Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2018). Increasing Peer Review Quality in Online Learning Systems. In J. Domenech, P. Merello, E. De la Poza, & D. Blazquez (Eds.), Proceedings of the 4th International Conference on Higher Education Advances (HEAd’18). Universitat Politecnica de Valencia. https://doi.org/10.4995/head18.2018.7987 ( reposiTUm)
Kayali, F., Luckner, N., Purgathofer, P., Spiel, K., & Fitzpatrick, G. (2018). Design considerations towards long-term engagement in games for health. In S. Dahlskog, S. Deterding, J. M. Font, M. Khandaker, C. M. Olsson, S. Risi, & C. Salge (Eds.), Proceedings of the 13th International Conference on the Foundations of Digital Games. ACM. https://doi.org/10.1145/3235765.3235789 ( reposiTUm)
Luckner, N., Kayali, F., Purgathofer, P., Werner, K., Capatu, M., Mühlegger, V., & Schauer, V. (2018). Technological interventions to increase mobility of older adults with dementia. In J. L. Vilaça, T. Grechenig, D. Duque, N. Rodrigues, & N. Dias (Eds.), 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH). IEEE. https://doi.org/10.1109/segah.2018.8401368 ( reposiTUm)
Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2018). Reflecting on Challenges of Conducting Design-Based Research in Large University Courses. In T. Bastiaens (Ed.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 807–821). AACE. http://hdl.handle.net/20.500.12708/57694 ( reposiTUm)
Kayali, F., Luckner, N., Purgathofer, P., & Werner, K. (2017). Ethical Considerations for Designing Technology for People with Dementia. In Proceedings of the CHI 2017 Workshop “HCIxDementia: The Role of Technology and Design in Dementia” (p. 5). Acm Chi 2017. http://hdl.handle.net/20.500.12708/57122 ( reposiTUm)
Kayali, F., Hödl, O., Fitzpatrick, G., Purgathofer, P., Filipp, A., Mateus-Berr, R., Kühn, U., Wagensommerer, T., Kretz, J., & Kirchmayr, S. (2017). Playful Technology-Mediated Audience Participation in a Live Music Event. In Proceedings of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) 2017 (p. 7). ACM. https://doi.org/10.1145/3130859.3131293 ( reposiTUm)
Ferrario, M. A., Simm, W., Whittle, J., Frauenberger, C., Fitzpatrick, G., & Purgathofer, P. (2017). Values in Computing. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, United States of America (the). ACM Press. https://doi.org/10.1145/3027063.3027067 ( reposiTUm)
Güldenpfennig, F., Dudo, D., & Purgathofer, P. (2016). Toward Thingy Oriented Programming: Recording Marcos With Tangibles. In Proceedings of TEI (pp. 455–461). ACM. http://hdl.handle.net/20.500.12708/56789 ( reposiTUm)
Zhang, J., Purgathofer, P., Brereton, M., Fitzpatrick, G., & Güldenpfennig, F. (2016). Handle the Way: Enhancing Web Accessibility for People with Disability. In Proceedings of DIS (pp. 117–120). ACM Press. http://hdl.handle.net/20.500.12708/56788 ( reposiTUm)
Purgathofer, P., & Luckner, N. (2014). Aurora - Exploring Social Online Learning Tools Through Design. In ACHI 2014, The Seventh International Conference on Advances in Computer-Human Interactions (pp. 319–324). IARIA XPS Press. http://hdl.handle.net/20.500.12708/55879 ( reposiTUm)
Götzenbrucker, G., Schwarz, V., Kayali, F., Purgathofer, P., Pfeffer, J., & Franz, B. (2014). Social play for integration. How Viennese teenagers with different ethnical backgrounds play "YourTurn! The Video Game. In ECREA´s fifth European Communication Conference, ECC 2014 (p. 3). http://hdl.handle.net/20.500.12708/55935 ( reposiTUm)
Kayali, F., Wallner, G., Kriglstein, S., Bauer, G., Martinek, D., Hlavacs, H., Purgathofer, P., & Wölfle, R. (2014). A Case Study of a Learning Game about the Internet. In GameDays 2014 - 4th International Conference on Serious Games (p. 12). http://hdl.handle.net/20.500.12708/55938 ( reposiTUm)
Nash, A., Purgathofer, P., & Kayali, F. (2014). Using Online Games in Transport: Grr-Grr-Bike Case Study. In TRB Annual Meeting Compendium of Papers (p. 17). http://hdl.handle.net/20.500.12708/54730 ( reposiTUm)
Purgathofer, P., & Luckner, N. (2014). Layout Considered Harmful: On the Influence of Information Architecture on Dialogue. In Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences (pp. 216–225). Springer International Publishing. https://doi.org/10.1007/978-3-319-07482-5_21 ( reposiTUm)
Luckner, N., Kayali, F., Hödl, O., Purgathofer, P., Fitzpatrick, G., Mosor, E., Stamm, T., & Schlager-Jaschky, D. (2013). From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults. In Human Factors in Computing and Informatics (pp. 617–624). Springer. http://hdl.handle.net/20.500.12708/54758 ( reposiTUm)
Sturn, T., Purgathofer, P., & Wimmer, M. (2013). Landspotting - Games for Improving Global Land Cover. In Foundation of Digital Games 2013 (pp. 117–125). Proceedings of Foundations of Digital Games Conference 2013. http://hdl.handle.net/20.500.12708/54732 ( reposiTUm)
Kayali, F., Luckner, N., Mateus-Berr, R., & Purgathofer, P. (2013). Play and Artistic Exploration. In Context Matters! Exploring and Reframing Games in Context. Proceedings of the 7th Vienna Games Conference FROG 2013 (pp. 288–300). new academic press. http://hdl.handle.net/20.500.12708/54734 ( reposiTUm)
Kayali, F., Luckner, N., Hödl, O., Fitzpatrick, G., Purgathofer, P., Stamm, T., Schlager-Jaschky, D., & Mosor, E. (2013). Elements of Play for Cognitive, Physical and Social Health in Older Adults. In Human Factors in Computing and Informatics (pp. 296–313). Springer. http://hdl.handle.net/20.500.12708/54757 ( reposiTUm)
Kayali, F., Purgathofer, P., Götzenbrucker, G., Schwarz, V., Harrer, S., Pfeffer, J., & Franz, B. (2012). Creative Play and Social Impact. In GLS 8.0 Conference Proceedings (pp. 509–510). ETC Press. http://hdl.handle.net/20.500.12708/54482 ( reposiTUm)
Franz, B., Götzenbrucker, G., Kayali, F., Pfeffer, J., Schwarz, V., & Purgathofer, P. (2012). New Media, Hip Hop, and Young Migrants: Social Capital, Entertainment and Political Articulation of Minority Groups. In Proceedings of the 53rd Annual International Studies Convention (p. 17). http://hdl.handle.net/20.500.12708/54463 ( reposiTUm)
Franz, B., Götzenbrucker, G., Kayali, F., Pfeffer, J., Schwarz, V., & Purgathofer, P. (2012). Young, Female and Turkish in Europe Today: Questions of Ethnicity, Gender, Class and the New Media. In Proceedings of the Gender, Bodies & Technology: (Dis)Integrating Frames (p. 18). http://hdl.handle.net/20.500.12708/54462 ( reposiTUm)
Kayali, F., Schwarz, V., Götzenbrucker, G., Pfeffer, J., Franz, B., & Purgathofer, P. (2011). Serious Beats: Transdisciplinary research methodologies for designing and evaluating a socially integrative serious music-based online game. In Proceedings of the DiGRA 2011, “Think Design Play”, Conference on Play and Games (p. 19). http://hdl.handle.net/20.500.12708/53856 ( reposiTUm)
Lendl, C., & Purgathofer, P. (2010). Challenges in Interactive Time-Based Information Visualization. In Proceedings of the 5th International Workshop on Digital Approaches in Cartographic Heritage. 5th International Workshop on Digital Approaches in Cartographic Heritage, Wien, Austria. http://hdl.handle.net/20.500.12708/53573 ( reposiTUm)
Purgathofer, P., & Salter, D. (2010). Students use of Laptops in Large Lecture Classes: Distraction, Partial Attention or Productive Use? In B. Hunter & J. Herrington (Eds.), ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2136–2141). Association for the Advancement of Computing in Education. http://hdl.handle.net/20.500.12708/53553 ( reposiTUm)
Purgathofer, P., & Reinthaler, W. (2008). Massive “Multiplayer” E-Learning. In E. Weippl & J. Luca (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (p. 9). AACE. http://hdl.handle.net/20.500.12708/52509 ( reposiTUm)
Purgathofer, P. (2007). Massive “Multiplayer” E-Learning. In Designs on eLearning. Teaching and Learning with Technology in Art, Design and Communication (p. 5). http://hdl.handle.net/20.500.12708/55344 ( reposiTUm)
Kotzé, P., & Purgathofer, P. (2007). Developing Exercises for Teaching Computing and Information Technology: A Theoretical Framework. In CSITEd 2007 - Computer Science and IT Education Conference (p. 14). http://hdl.handle.net/20.500.12708/52119 ( reposiTUm)
Purgathofer, P. (2005). Design at the core - the short history of design methods. In Netties 2005 - The 11th EATA Conference on Networking Entities, Liberalization, e-Learning, Interactive application, Intercultural communication & digital societies. EATA Conference on Networking Entities, Liberalization, e-Learning, Interactive application, Intercultural communication & digital societies, St. Pölten, Austria. http://hdl.handle.net/20.500.12708/51739 ( reposiTUm)
Purgathofer, P. (2004). informatik ist eine gestaltungsdisziplin. In Grenzflächen der Informatik. Dagstuhl Seminar # 04462, Dagstuhl, Austria. http://hdl.handle.net/20.500.12708/50984 ( reposiTUm)

Beiträge in Büchern

Weiss, A., Vrecar, R., Zamiechowska, J., & Purgathofer, P. (2023). It’s Only a Bot! How Adversarial Chatbots can be a Vehicle to Teach Responsible AI. In R. Schmidpeter & R. Altenburger (Eds.), Responsible Artificial Intelligence – Challenges for Sustainable Management (pp. 235–250). Springer. https://doi.org/10.1007/978-3-031-09245-9_12 ( reposiTUm)
Kayali, F., Schwarz, V., Götzenbrucker, G., & Purgathofer, P. (2017). Sparkling Games - Die Gestaltung von Lernspielen zu Themen aus Informatik und Gesellschaft. In Spielend Lernen! (pp. 159–170). Kopaed. http://hdl.handle.net/20.500.12708/29534 ( reposiTUm)
Franz, B., Kayali, F., Götzenbrucker, G., Schwarz, V., Pfeffer, J., & Purgathofer, P. (2015). Internet Games: Games for Change? In B. Franz (Ed.), Immigrant Youth, Hip Hop, and Online Games: Alternative Approaches to the Inclusion of Working-Class and Second Generation Migrant Teens (pp. 63–87). Lexington Books. http://hdl.handle.net/20.500.12708/28946 ( reposiTUm)
Götzenbrucker, G., Schwarz, V., Purgathofer, P., Kayali, F., Pfeffer, J., & Franz, B. (2014). Serious Beats: Internetnutzung und Freundschaftsstrukturen von jungen MigrantInnen in Wien. In Migration & Intergration 4 (pp. 59–64). Guthmann-Peterson. http://hdl.handle.net/20.500.12708/28545 ( reposiTUm)
Purgathofer, P. (2010). eine kurze Geschichte der Steganographie. In M. Schmidberger, M. Brandstetter, & S. Sommer (Eds.), Die Funktion “verdeckter Kommunikation” (pp. 65–74). Lit Verlag. http://hdl.handle.net/20.500.12708/27097 ( reposiTUm)
Purgathofer, P. (2008). Digital Games und Gewalt. In K. Mitgutsch & H. Rosenstingl (Eds.), Faszination Computerspielen: Theorie - Kultur - Erleben. Braumüller. http://hdl.handle.net/20.500.12708/26223 ( reposiTUm)
Purgathofer, P. (2008). Die Metapher als Quelle der Interface-Bilder. In C. Pias (Ed.), Kulturfreie Bilder. Erfindungen der Voraussetzungslosigleit. (pp. 147–159). Kadmos. http://hdl.handle.net/20.500.12708/25420 ( reposiTUm)
Purgathofer, P. (2007). Eine kleine Geschichte der Überwachung. In C. Kurz & S. Gaycken (Eds.), 1984.exe - Gesellschaftliche, politische und juristische Aspekte moderner Überwachungstechnologien (pp. 195–208). Transcript. http://hdl.handle.net/20.500.12708/25421 ( reposiTUm)

Präsentationen

Purgathofer, P. (2025, January 22). Digitale Kultur & AI in Lehre & Ethik [Presentation]. Vortrag im Rahmen der Veranstaltung »Hochschulschriften erfolgreich verfassen: Wissenschaftliche Schreiben und AI«, Austria. ( reposiTUm)
Purgathofer, P. (2025, January 23). Künstliche Intelligenz im Personalmanagement – des Computers neue Kleider [Presentation]. Plattform für Chancengleichheit Open Innovation Lab, ÖBB Unternehmenszentrale, Austria. ( reposiTUm)
Purgathofer, P. (2024, May 30). Ways of Thinking in Informatics [Presentation]. Invited Talk at Division of Media and Information Technology, University Linköping, Norrköping, Sweden. http://hdl.handle.net/20.500.12708/210631 ( reposiTUm)
Purgathofer, P. (2024, April 10). Denkweisen der Infomatik [Presentation]. Vortrag auf Einladung der Medienwissenschaften der Universität Bayreuth, Bayreuth, Germany. http://hdl.handle.net/20.500.12708/210617 ( reposiTUm)
Purgathofer, P. (2024, May 23). Ways of Thinking in Informatics [Presentation]. Invited Talk at Center for Digital Play - IT University of Copenhagen, Center for Digital Play - IT University of Copenhagen, Denmark. http://hdl.handle.net/20.500.12708/210626 ( reposiTUm)
Purgathofer, P. (2024, December 4). Digitale Kultur & AI [Presentation]. Interdisziplinäres Treffen »Digitale Kultur und wissenschaftliche Integrität«, Vienna, Austria. http://hdl.handle.net/20.500.12708/210625 ( reposiTUm)
Purgathofer, P. (2024, February 16). Ways of Thinking in Informatics [Presentation]. Vortrag auf Einladung des Centers for Excellent IT Education, Norwegian University of Science and Technology., Norway. http://hdl.handle.net/20.500.12708/210914 ( reposiTUm)
Purgathofer, P. (2024, November 18). Künstliche »Intelligenz« [Presentation]. fuTUre fit Convention, Wien, Austria. http://hdl.handle.net/20.500.12708/210948 ( reposiTUm)
Purgathofer, P. (2024, December 12). Research Ethics & AI: Tools and Mechanisms [Presentation]. Vorträge im Rahmen der TAIEX Expert Mission on Legislative Support for the Formation of Academic Integrity in the Fields of Education and Science, ref. ID 90158 / 34669, 12.-13.12.2024, Austria. http://hdl.handle.net/20.500.12708/211081 ( reposiTUm)
Purgathofer, P. (2024, March 14). Ways of Thinking in Informatics [Presentation]. Vortrag auf Einladung des Zentrums für Lehrer*innenbildung der Universität Wien, Austria. http://hdl.handle.net/20.500.12708/211083 ( reposiTUm)
Frauenberger, C., & Purgathofer, P. (2019). Responsible Thinking - Educating Future Technologists. ACM CHI Conference on Human Factors in Computing Systems, Glasgow, United Kingdom of Great Britain and Northern Ireland (the). http://hdl.handle.net/20.500.12708/86922 ( reposiTUm)
Werner, K., Purgathofer, P., Kayali, F., & Luckner, N. (2017). Tools to support self-determined mobility for people with dementia. eHealth Summit Austria, Wien, Austria. http://hdl.handle.net/20.500.12708/86574 ( reposiTUm)
Kayali, F., & Purgathofer, P. (2017). Compliance in Rehabilitation, Therapie und Prävention. Workshop zur Zukunft der Krankenhausplanung, Wien, Austria. http://hdl.handle.net/20.500.12708/86582 ( reposiTUm)
Purgathofer, P. (2016). Eröffnungsrede: Privatsphäre im digitalen Zeitalter. Privacy Week, Wien, Austria. http://hdl.handle.net/20.500.12708/86461 ( reposiTUm)
Götzenbrucker, G., Schwarz, V., Kayali, F., & Purgathofer, P. (2016). It’s “Your Turn!” Effects of a cooperative social impact game on young Viennese 2nd generation immigrants and native Austrians. Final Symposium - WWTF Diversity & Identity Projects 2010/2011, Wien, Austria. http://hdl.handle.net/20.500.12708/86447 ( reposiTUm)
Purgathofer, P. (2016). Open Science. GMW2016 - 24. Jahrestagung der Gesellschaft für Medien in der Wissenschaft, Innsbruck, Austria. http://hdl.handle.net/20.500.12708/86460 ( reposiTUm)
Kayali, F., Schwarz, V., Götzenbrucker, G., & Purgathofer, P. (2016). A Reflection of Game-based Learning Approaches for Secondary School Students. InSEA Regional Conference Vienna 2016, Wien, Austria. http://hdl.handle.net/20.500.12708/86284 ( reposiTUm)
Kayali, F., Schwarz, V., Purgathofer, P., & Götzenbrucker, G. (2016). Identifying Learning Contents in Commercial Games. FROG 2016 Vienna Games Conference, Wien, Austria. http://hdl.handle.net/20.500.12708/86285 ( reposiTUm)
Purgathofer, P. (2016). Kollisionspunkte von Technik und Recht - ein Rück - und Ausblick. 10. österreichischer It-Rechtstag, Wien, Austria. http://hdl.handle.net/20.500.12708/85984 ( reposiTUm)
Purgathofer, P. (2015). Software will take over the World. Algorithmic Regimes and Generative Strategies, Wien, Austria. http://hdl.handle.net/20.500.12708/86238 ( reposiTUm)
Kayali, F., Luckner, N., & Purgathofer, P. (2015). Long-time motivation strategies in games for health. Games for Health Europe 2015, Utrecht, Netherlands (the). http://hdl.handle.net/20.500.12708/86226 ( reposiTUm)
Purgathofer, P. (2014). 3D-Drucken. 3D-Printing & Intellectual Property: Eine technische Revolution im Lichte des Immaterialgüterrechts, Wien, Austria. http://hdl.handle.net/20.500.12708/85976 ( reposiTUm)
Purgathofer, P. (2014). Positive Impact Games. Game-based learning in systems thinking, Wien, Austria. http://hdl.handle.net/20.500.12708/85974 ( reposiTUm)
Purgathofer, P. (2014). Games for Health. FROG 2014 Vienna Conference on the Future and Reality of Gaming, Wien, Austria. http://hdl.handle.net/20.500.12708/85975 ( reposiTUm)
Purgathofer, P. (2014). Zwischen den Seiten. Ein Nachruf auf das Buch in 7 Siegeln. Eröffnung der Fachbibliothek Inffeld, Graz, Austria. http://hdl.handle.net/20.500.12708/85979 ( reposiTUm)
Purgathofer, P., & Luckner, N. (2014). Aurora - Exploring Social Online Learning Tools Through Design. ACHI 2014 : The Seventh International Conference on Advances in Computer-Human Interactions, Barcelona, Spain. http://hdl.handle.net/20.500.12708/85973 ( reposiTUm)
Purgathofer, P. (2013). The many perspectives of Quality of Experience. 5th International Workshop on Quality of Multimedia Experience, Klagenfurt, Austria. http://hdl.handle.net/20.500.12708/85739 ( reposiTUm)
Kayali, F., Purgathofer, P., Schwarz, V., & Götzenbrucker, G. (2013). Audience Creativity as Core Game Mechanic of a Social Impact Game. MASH 2013 conference on audience creativity, Maastricht, Netherlands (the). http://hdl.handle.net/20.500.12708/85694 ( reposiTUm)
Purgathofer, P. (2012). Zwischen den Seiten. Ein Nachruf auf das Buch in sieben Siegeln. edu|days 2013, Krems, Austria. http://hdl.handle.net/20.500.12708/85707 ( reposiTUm)
Götzenbrucker, G., Pfeffer, J., Kayali, F., Schwarz, V., Purgathofer, P., & Franz, B. (2012). Promoting inter-ethnic social networks: 2nd generation migrants and majority Austrian teenagers playing a positive impact game. Networks of transnational and transcultural communication, Dortmund, EU. http://hdl.handle.net/20.500.12708/85438 ( reposiTUm)
Kayali, F., & Purgathofer, P. (2012). YourTurn! Designing a Music Game for Social Impact. 9th Annual Games for Change Festival, New York, Non-EU. http://hdl.handle.net/20.500.12708/85442 ( reposiTUm)
Kayali, F., Purgathofer, P., Götzenbrucker, G., Schwarz, V., Franz, B., & Pfeffer, J. (2012). Designing for Social Impact. How the social network game YourTurn! furthers inter-cultural communication. ECREA 2012 Pre-Conference: Experiencing Digital Games: Use, Effects & Culture of Gaming, Istanbul, Non-EU. http://hdl.handle.net/20.500.12708/85440 ( reposiTUm)
Götzenbrucker, G., Schwarz, V., Pfeffer, J., Kayali, F., Franz, B., & Purgathofer, P. (2012). Your Turn! The Video Game". A Facebook Game for (migrant) teenagers’ communication and social integration in Vienna. ECREA 2012: 4th European Communication Conference, Istanbul, Non-EU. http://hdl.handle.net/20.500.12708/85439 ( reposiTUm)
Kayali, F., Purgathofer, P., Schwarz, V., & Götzenbrucker, G. (2012). Multikulturalität, Integration und jugendliche Lebenswelten in Wien. FROG 2012 Vienna Games Conference, Wien, Austria. http://hdl.handle.net/20.500.12708/85479 ( reposiTUm)
Fritz, S., Purgathofer, P., Kayali, F., Sturn, T., & Wimmer, M. (2012). Landspotting: Social gaming to collect vast amounts of data for satellite validation. European Geosciences Union General Assembly 2012, Wien, Austria. http://hdl.handle.net/20.500.12708/85413 ( reposiTUm)
Kayali, F., Purgathofer, P., Bohatsch, F., Ludovico, A., & Hofstätter, J. (2011). Independent Game Design and Tactics of Persuasion. “Play and Prosume” The TEF (Technology, Exchange and Flow) Expert Seminar Vienna, Wien, Austria. http://hdl.handle.net/20.500.12708/85227 ( reposiTUm)
Götzenbrucker, G., Schwarz, V., Franz, B., Kayali, F., Pfeffer, J., & Purgathofer, P. (2011). Serious Beats. Eine Analyse der integrationsstiftenden Potenziale von sozialen Netzwerken und Online-Spielen für jugendliche MigrantInnen der zweiten und dritten Generation in Wien. 1st Vienna Forum of Social Sciences "Identity - Diversity - Integration, Stuttgart, EU. http://hdl.handle.net/20.500.12708/85234 ( reposiTUm)
Purgathofer, P. (2010). designtheorie - design-praxis. Pädagogik meets Design, Kiel, EU. http://hdl.handle.net/20.500.12708/85076 ( reposiTUm)
Purgathofer, P. (2010). The Radical Portfolio. TEDx Pannonia, Innovation and Technology Center Siegendorf, Burgenland, Austria. http://hdl.handle.net/20.500.12708/85084 ( reposiTUm)
Purgathofer, P. (2009). OMG laptops im hörsaal - slidecasting 2.0 & the radical portfolio. Educamp Graz, Graz, Austria. http://hdl.handle.net/20.500.12708/84963 ( reposiTUm)
Purgathofer, P. (2009). Sparkling Fingers. Forschungsprogramm Sparkling Science Kongress 2009, TU Wien, Austria. http://hdl.handle.net/20.500.12708/84964 ( reposiTUm)
Purgathofer, P. (2009). the radical portfolio. Designs on eLearning Online Conference, London, United Kingdom of Great Britain and Northern Ireland (the). http://hdl.handle.net/20.500.12708/84962 ( reposiTUm)
Purgathofer, P. (2008). Who needs blinking outlines? Perceived product complexity and the user. 8th European Colloquium for User-friendly Product Information, Bologna, EU. http://hdl.handle.net/20.500.12708/84826 ( reposiTUm)
Purgathofer, P. (2007). CAPTCHAs im Spannungsfeld zwischen Acessibility & Sicherheit. #ltA-Tag#gt07: Barrierefreie Medien, Wien, Austria. http://hdl.handle.net/20.500.12708/84660 ( reposiTUm)
Purgathofer, P., & Kotzé, P. (2007). A Framework for Design Exercises - From Creativity to Real World Use. HCI Educators 2007. Creativity3: Experiencing to educate and design, Aveiro, Portugal, EU. http://hdl.handle.net/20.500.12708/84659 ( reposiTUm)
Purgathofer, P. (2007). eLearning 2.0. eLSA-Sommertagung 2007 “Digital Living - Neues Lernen in neuen Welten,” Ramsau, Austria. http://hdl.handle.net/20.500.12708/84662 ( reposiTUm)
Purgathofer, P. (2007). Digital Games & Gewalt. Future and Reality of Gaming. Computerspiele in Forschung und Praxis, Wien, Austria. http://hdl.handle.net/20.500.12708/84663 ( reposiTUm)
Purgathofer, P. (2007). the many dimensions of security in eVoting. deepsec - In-Depth Security Conference 2007 Europe, Wien, Austria. http://hdl.handle.net/20.500.12708/84661 ( reposiTUm)
Purgathofer, P. (2007). Pflichtenheft Considered Harmful. Jahresagung des Fachbereichs “Informatik und Gesellschaft” der Gesellschaft für Informatik, Berlin, EU. http://hdl.handle.net/20.500.12708/84664 ( reposiTUm)
Purgathofer, P. (2007). eVoting. metaday 3, Wien, Austria. http://hdl.handle.net/20.500.12708/84665 ( reposiTUm)
Purgathofer, P. (2006). Sharc - ad-hoc group collaboration support. Designs on eLearning Online Conference, London, EU. http://hdl.handle.net/20.500.12708/84578 ( reposiTUm)
Purgathofer, P. (2006). airbags considered harmful. Workshop “Grenzflächen der Informatik,” Dagstuhl, Germany. http://hdl.handle.net/20.500.12708/84579 ( reposiTUm)
Purgathofer, P. (2005). design paradigms: what can we learn from the history of design. Workshop-Reihe “New Paradigms in Interaction Design,” Wien, Austria. http://hdl.handle.net/20.500.12708/84577 ( reposiTUm)
Purgathofer, P. (2005). informatik als designdisziplin. IIG-Kolloquium Modellbildung und soziale Folgen, Freiburg, EU. http://hdl.handle.net/20.500.12708/84581 ( reposiTUm)
Purgathofer, P. (2005). Weblogs as Electronic Infrastructure for Academic Teaching. Designs in eLearning. Teaching and Learning with Technology in Art, Design and Communication, London, EU. http://hdl.handle.net/20.500.12708/84583 ( reposiTUm)
Purgathofer, P. (2004). designlehren. Hermeneutische und kulturelle Funktionen von Visualisierungstechniken und interaktiven Interfaces, Reichenau/Rax, Austria. http://hdl.handle.net/20.500.12708/84584 ( reposiTUm)
Purgathofer, P. (2004). Game design as an educational instrument. ESF SCSS EXPLORATORY WORKSHOP: Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches, Pörtschach, Austria. http://hdl.handle.net/20.500.12708/84418 ( reposiTUm)
Purgathofer, P. (2004). Exploring the relationship between design and HCI. ACM Conference on Human Factors in Computing Systems (CHI-2004), wien, Austria. http://hdl.handle.net/20.500.12708/84415 ( reposiTUm)

Berichte

Purgathofer, P., & Lenzhofer, A. (2014). Expertise zum Konzept »Arbeiten in der Rückfallebene nach risikobasiertem Ansatz«. http://hdl.handle.net/20.500.12708/38318 ( reposiTUm)
Baumann, K., Purgathofer, P., & Pichlmair, M. (2005). Design Instruments for Interactive Systems Design. http://hdl.handle.net/20.500.12708/33069 ( reposiTUm)

Hochschulschriften

Purgathofer, P. (2003). Designlehren : zur Gestaltung interaktiver Systeme [Professorial Dissertation, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/184982 ( reposiTUm)