Wissenschaftliche Artikel

Ulschmid, A., Krösl, K., Wimmer, M., & Kerbl, B. (2025). Automated Prioritization for Context-Aware Re-rendering in Editing. SN Computer Science, 6(2025), Article 353. https://doi.org/10.1007/s42979-025-03863-z ( reposiTUm)
Lipp, L., Hahn, D., Ecormier-Nocca, P., Rist, F., & Wimmer, M. (2024). View-Independent Adjoint Light Tracing for Lighting Design Optimization. ACM Transactions on Graphics, 43(3), Article 35. https://doi.org/10.1145/3662180 ( reposiTUm)
Rasoulzadeh, S., Wimmer, M., Stauß, P., & Kovacic, I. (2024). Strokes2Surface: Recovering Curve Networks From 4D Architectural Design Sketches. Computer Graphics Forum, 43(2), 1–16. https://doi.org/10.1111/cgf.15054 ( reposiTUm)
Königsberger, M., Senk, V., Lukacevic, M., Wimmer, M., & Füssl, J. (2024). Micromechanics stiffness upscaling of plant fiber-reinforced composites. COMPOSITES PART B-ENGINEERING, 281, 1–20. https://doi.org/10.1016/j.compositesb.2024.111571 ( reposiTUm)
Schütz, M., Herzberger, L., & Wimmer, M. (2024). SimLOD: Simultaneous LOD Generation and Rendering for Point Clouds. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 7(1), Article 17. https://doi.org/10.1145/3651287 ( reposiTUm)
Marin, D., Maggioli, F., Melzi, S., Ohrhallinger, S., & Wimmer, M. (2024). Reconstructing Curves from Sparse Samples on Riemannian Manifolds. Computer Graphics Forum, 43(5), Article e15136. https://doi.org/10.1111/cgf.15136 ( reposiTUm)
Klaffenboeck, M., Gleicher, M., Sorger, J., Wimmer, M., & Moeller, T. (2024). RSVP for VPSA : A Meta Design Study on Rapid Suggestive Visualization Prototyping for Visual Parameter Space Analysis. IEEE Transactions on Visualization and Computer Graphics. https://doi.org/10.34726/8321 ( reposiTUm)
Erler, P., Fuentes‐Perez, L., Hermosilla, P., Guerrero, P., Pajarola, R., & Wimmer, M. (2024). PPSurf: combining patches and point convolutions for detailed surface reconstruction. Computer Graphics Forum, Article e15000. https://doi.org/10.1111/cgf.15000 ( reposiTUm)
Unterguggenberger, J., Kerbl, B., & Wimmer, M. (2023). Vulkan all the way: Transitioning to a modern low-level graphics API in academia. Computers and Graphics, 111, 155–165. https://doi.org/10.1016/j.cag.2023.02.001 ( reposiTUm)
Rasoulzadeh, S., Senk, V., Königsberger, M., Reisinger, J., Kovacic, I., Füssl, J., & Wimmer, M. (2023). A Novel Integrative Design Framework Combining 4D Sketching, Geometry Reconstruction, Micromechanics Material Modelling, and Structural Analysis. Advanced Engineering Informatics, 57, Article 102074. https://doi.org/10.1016/j.aei.2023.102074 ( reposiTUm)
Freude, C., Hahn, D., Rist, F., Lipp, L., & Wimmer, M. (2023). Precomputed radiative heat transport for efficient thermal simulation. Computer Graphics Forum, 42(7), Article e14957. https://doi.org/10.1111/cgf.14957 ( reposiTUm)
Pistellato, M., Fatima, T., & Wimmer, M. (2023). Exploiting Light Polarization for Deep HDR Imaging from a Single Exposure. Sensors, 23(12), Article 5370. https://doi.org/10.3390/s23125370 ( reposiTUm)
Schütz, M., Kerbl, B., Klaus, P., & Wimmer, M. (2023). GPU‐Accelerated LOD Generation for Point Clouds. Computer Graphics Forum, 42(8), Article e14877. https://doi.org/10.1111/cgf.14877 ( reposiTUm)
Buttinger-Kreuzhuber, A., Waser, J., Cornel, D., Horváth, Z., Konev, A., Wimmer, M., Komma, J., & Blöschl, G. (2022). Locally Relevant High-Resolution Hydrodynamic Modeling of River Floods at the Regional Scale. Water Resources Research, 58(7), 1–22. https://doi.org/10.1029/2021WR030820 ( reposiTUm)
Wimmer, M., Kovacic, I., Ferschin, P., Rist, F., Hensel, M., Schinegger, K., Rutzinger, S., Kaufmann, H., Kilian, M., Müller, C., Izmestiev, I., Nawratil, G., Füssl, J., Stavric, M., Hahn, D., & Suter, G. (2022). Advanced Computational Design – digitale Methoden für die frühe Entwurfsphase. Bautechnik, 99(10), 720–730. https://doi.org/10.1002/bate.202200057 ( reposiTUm)
Schütz, M., Kerbl, B., & Wimmer, M. (2022). Software rasterization of 2 billion points in real time. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5(3), 1–17. https://doi.org/10.1145/3543863 ( reposiTUm)
Cardoso, J. A., Kerbl, B., Yang, L., Uralsky, Y., & Wimmer, M. (2022). Training and Predicting Visual Error for Real-Time Applications. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5(1), 1–17. https://doi.org/10.1145/3522625 ( reposiTUm)
Gilmutdinov, I., Schlögel, I., Hinterleitner, A., Wonka, P., & Wimmer, M. (2022). Assessment of Material Layers in Building Walls Using GeoRadar. Remote Sensing, 14(19), Article 5038. https://doi.org/10.3390/rs14195038 ( reposiTUm)
Schütz, M., Mandlburger, G., Otepka, J., & Wimmer, M. (2020). Progressive Real‐Time Rendering of One Billion Points Without Hierarchical Acceleration Structures. Computer Graphics Forum, 39(2), 51–64. https://doi.org/10.1111/cgf.13911 ( reposiTUm)
Schütz, M., Ohrhallinger, S., & Wimmer, M. (2020). Fast Out‐of‐Core Octree Generation for Massive Point Clouds. Computer Graphics Forum, 39(7), 155–167. https://doi.org/10.1111/cgf.14134 ( reposiTUm)
Luidolt, L., Wimmer, M., & Krösl, K. (2020). Gaze-Dependent Simulation of Light Perception in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics, 26(12), 3557–3567. https://doi.org/10.1109/tvcg.2020.3023604 ( reposiTUm)
Pueyo, O., Sabria, A., Pueyo, X., Patow, G., & Wimmer, M. (2020). Shrinking city layouts. Computers and Graphics, 86, 15–26. https://doi.org/10.1016/j.cag.2019.11.004 ( reposiTUm)
Zsolnai‐Fehér, K., Wonka, P., & Wimmer, M. (2020). Photorealistic Material Editing Through Direct Image Manipulation. Computer Graphics Forum, 39(4), 107–120. https://doi.org/10.1111/cgf.14057 ( reposiTUm)
Celarek, A., Wenzel, J., Wimmer, M., & Lehtinen, J. (2019). Quantifying the Error of Light Transport Algorithms. Computer Graphics Forum, 38(4), 111–121. https://doi.org/10.1111/cgf.13775 ( reposiTUm)
Hecher, M., Guerrero, P., Wonka, P., & Wimmer, M. (2018). How Do Users Map Points Between Dissimilar Shapes? IEEE Transactions on Visualization and Computer Graphics, 24(8), 2327–2338. https://doi.org/10.1109/tvcg.2017.2730877 ( reposiTUm)
Krösl, K., Bauer, D., Schwärzler, M., Fuchs, H., Suter, G., & Wimmer, M. (2018). A VR-based user study on the effects of vision impairments on recognition distances of escape-route signs in buildings. The Visual Computer: International Journal of Computer Graphics, 34, 911–923. https://doi.org/10.1007/s00371-018-1517-7 ( reposiTUm)
Sousa Santos, B., Ferko, A., Ilcik, M., Ilcikova, I., & Wimmer, M. (2017). Distinctive Approaches to Computer Graphics Education. Computer Graphics Forum, OKTOBER. http://hdl.handle.net/20.500.12708/146983 ( reposiTUm)
Leimer, K., Gersthofer, L., Wimmer, M., & Musialski, P. (2017). Relation-Based Parametrization and Exploration of Shape Collections. Computers and Graphics, 67, 127–137. https://doi.org/10.1016/j.cag.2017.07.001 ( reposiTUm)
Hu, S., Li, Z., Zhang, Z., He, D., & Wimmer, M. (2017). Efficient Tree Modeling from Airborne LiDAR Point Clouds. Computers and Graphics, 67, 1–13. https://doi.org/10.1016/j.cag.2017.04.004 ( reposiTUm)
Birsak, M., Musialski, P., Wonka, P., & Wimmer, M. (2017). Dynamic Path Exploration on Mobile Devices. IEEE Transactions on Visualization and Computer Graphics, 24(5), 1784–1798. https://doi.org/10.1109/tvcg.2017.2690294 ( reposiTUm)
Steiner, B., Mousavian, E., Wimmer, M., & Musialski, P. (2016). Integrated Structural-Architectural Design for Interactive Planning. Computer Graphics Forum, 10/2016, 1–16. http://hdl.handle.net/20.500.12708/149277 ( reposiTUm)
Musialski, P., Hafner, C., Birsak, M., & Wimmer, M. (2016). Non-linear shape optimization using local subspace projections. ACM Transactions on Graphics, 35(4), 1–13. https://doi.org/10.1145/2897824.2925886 ( reposiTUm)
Ilcik, M., Musialski, P., Auzinger, T., & Wimmer, M. (2015). Layer-Based Procedural Design of Facades. Computer Graphics Forum, 34(2), 205–216. http://hdl.handle.net/20.500.12708/150838 ( reposiTUm)
Musialski, P., Auzinger, T., Birsak, M., Wimmer, M., & Kobbelt, L. (2015). Reduced-Order Shape Optimization Using Offset Surfaces. ACM Transactions on Graphics, 34(4), 1–9. http://hdl.handle.net/20.500.12708/150839 ( reposiTUm)
Arikan, M., Preiner, R., & Wimmer, M. (2015). Multi-Depth-Map Raytracing for Efficient Large-Scene Reconstruction. IEEE Transactions on Visualization and Computer Graphics, 22(2), 1127–1137. https://doi.org/10.1109/tvcg.2015.2430333 ( reposiTUm)
Mattausch, O., Bittner, J., & Wimmer, M. (2015). CHC+RT: Coherent Hierarchical Culling for Ray Tracing. Computer Graphics Forum, 34(2), 537–548. http://hdl.handle.net/20.500.12708/151350 ( reposiTUm)
Freude, C., Auzinger, T., & Wimmer, M. (2015). Extending Separable Subsurface Scattering to Arbitrary Materials. Computer Graphics Forum, 34(6), 188–197. http://hdl.handle.net/20.500.12708/151136 ( reposiTUm)
Birsak, M., Musialski, P., Wonka, P., & Wimmer, M. (2014). Automatic Generation of Tourist Brochures. Computer Graphics Forum, 33(2), 449–458. http://hdl.handle.net/20.500.12708/156971 ( reposiTUm)
Preiner, R., Mattausch, O., Arikan, M., Pajarola, R., & Wimmer, M. (2014). Continuous projection for fast L₁ reconstruction. ACM Transactions on Graphics, 33(4), 1–13. https://doi.org/10.1145/2601097.2601172 ( reposiTUm)
Luksch, C., Tobler, R., Mühlbacher, T., Schwärzler, M. B., & Wimmer, M. (2014). Real-Time Rendering of Glossy Materials with Regular Sampling. The Visual Computer: International Journal of Computer Graphics, 30, 717–727. https://doi.org/10.1007/s00371-014-0958-x ( reposiTUm)
Bernhard, M., Stavrakis, E., Hecher, M., & Wimmer, M. (2014). Gaze-To-Object Mapping During Visual Search in 3D Virtual Environments. ACM Transactions on Applied Perception, 11(3), 1–17. https://doi.org/10.1145/2644812 ( reposiTUm)
Hecher, M., Bernhard, M., Mattausch, O., Scherzer, D., & Wimmer, M. (2014). A Comparative Perceptual Study of Soft Shadow Algorithms. ACM Transactions on Applied Perception, 11(2), 1–21. https://doi.org/10.1145/2620029 ( reposiTUm)
Guerrero, P., Jeschke, S., Wimmer, M., & Wonka, P. (2014). Edit Propagation using Geometric Relationship Functions. ACM Transactions on Graphics, 33(2), 1–15. https://doi.org/10.1145/2591010 ( reposiTUm)
Arikan, M., Preiner, R., Scheiblauer, C., Jeschke, S., & Wimmer, M. (2014). Large-Scale Point-Cloud Visualization through Localized Textured Surface Reconstruction. IEEE Transactions on Visualization and Computer Graphics, 20(9), 1280–1292. http://hdl.handle.net/20.500.12708/156972 ( reposiTUm)
Guerrero, P., Auzinger, T., Wimmer, M., & Jeschke, S. (2014). Partial Shape Matching using Transformation Parameter Similarity. Computer Graphics Forum, 33(8), 1–14. http://hdl.handle.net/20.500.12708/157500 ( reposiTUm)
Guerrero, P., Jeschke, S., Wimmer, M., & Wonka, P. (2014). Learning Shape Placements by Example. ACM Transactions on Graphics, 34(4), 1–13. https://doi.org/10.1145/2766933 ( reposiTUm)
Musialski, P., Wonka, P., Wimmer, M., & Purgathofer, W. (2013). A Survey of Urban Reconstruction. Computer Graphics Forum, 32(6), 146–177. http://hdl.handle.net/20.500.12708/155332 ( reposiTUm)
Auzinger, T., Mistelbauer, G., Baclija, I., Schernthaner, R., Köchl, A., Wimmer, M., Gröller, E., & Bruckner, S. (2013). Vessel Visualization using Curved Surface Reformation. IEEE Transactions on Visualization and Computer Graphics, 19(12), 2858–2867. https://doi.org/10.1109/tvcg.2013.215 ( reposiTUm)
Arikan, M., Schwärzler, M., Flöry, S., Wimmer, M., & Maierhofer, S. (2013). O-Snap: Optimization-Based Snapping for Modeling Architecture. ACM Transactions on Graphics, 32(1), 1–15. https://doi.org/10.1145/2421636.2421642 ( reposiTUm)
Mattausch, O., Igarashi, T., & Wimmer, M. (2013). Freeform Shadow Boundary Editing. Computer Graphics Forum, 32(2), 175–184. http://hdl.handle.net/20.500.12708/155464 ( reposiTUm)
Ohrhallinger, S., Mudur, S., & Wimmer, M. (2013). Minimizing Edge Length to Connect Sparsely Sampled Unorganized Point Sets. COMPUTERS & GRAPHICS-UK, 37(6), 645–658. https://doi.org/10.1016/j.cag.2013.05.016 ( reposiTUm)
Fink, H., Weber, T., & Wimmer, M. (2013). Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer. COMPUTERS & GRAPHICS-UK, 37(1–2), 12–20. https://doi.org/10.1016/j.cag.2012.10.005 ( reposiTUm)
Knecht, M., Traxler, C., Winklhofer, C., & Wimmer, M. (2013). Reflective and Refractive Objects for Mixed Reality. IEEE Transactions on Visualization and Computer Graphics, 19(4), 576–582. https://doi.org/10.1109/tvcg.2013.39 ( reposiTUm)
Auzinger, T., Wimmer, M., & Jeschke, S. (2013). Analytic Visibility on the GPU. Computer Graphics Forum, 32(2), 409–418. http://hdl.handle.net/20.500.12708/155333 ( reposiTUm)
Schedl, D., & Wimmer, M. (2012). A layered depth-of-field method for solving partial occlusion. Journal of WSCG, 20(3), 239–246. http://hdl.handle.net/20.500.12708/164466 ( reposiTUm)
Knecht, M., Tanzmeister, G., Traxler, C., & Wimmer, M. (2012). Interactive BRDF Estimation for Mixed-Reality Applications. Journal of WSCG, 20(1), 47–56. http://hdl.handle.net/20.500.12708/164322 ( reposiTUm)
Musialski, P., Wimmer, M., & Wonka, P. (2012). Interactive Coherence-Based Façade Modeling. Computer Graphics Forum, 31(2), 661–670. http://hdl.handle.net/20.500.12708/164446 ( reposiTUm)
Habel, R., Kudenov, M., & Wimmer, M. (2012). Practical Spectral Photography. Computer Graphics Forum, 31(2), 449–458. http://hdl.handle.net/20.500.12708/164448 ( reposiTUm)
Mattausch, O., Scherzer, D., Wimmer, M., & Igarashi, T. (2012). Tessellation-Independent Smooth Shadow Boundaries. Computer Graphics Forum, 31(4), 1465–1470. http://hdl.handle.net/20.500.12708/164468 ( reposiTUm)
Scherzer, D., Yang, L., Mattausch, O., Nehab, D., Wimmer, M., & Eisemann, E. (2012). Temporal Coherence Methods in Real-Time Rendering. Computer Graphics Forum, 31(8), 2378–2408. http://hdl.handle.net/20.500.12708/164412 ( reposiTUm)
Knecht, M., Traxler, C., Mattausch, O., & Wimmer, M. (2012). Reciprocal Shading for Mixed Reality. COMPUTERS & GRAPHICS-UK, 36(7), 846–856. https://doi.org/10.1016/j.cag.2012.04.013 ( reposiTUm)
Bernhard, M., Grosse, K., & Wimmer, M. (2011). Bi-modal Task Faciliation in a Virtual Traffic Scenario through Spatialized Sound Rendering. ACM Transactions on Applied Perception, 8(4), 1–22. http://hdl.handle.net/20.500.12708/161983 ( reposiTUm)
Scheiblauer, C., & Wimmer, M. (2011). Out-of-Core Selection and Editing of Huge Point Clouds. Computers and Graphics, 35(2), 342–351. https://doi.org/10.1016/j.cag.2011.01.004 ( reposiTUm)
Scherzer, D., Wimmer, M., & Purgathofer, W. (2011). A Survey of Real-Time Hard Shadow Mapping Methods. Computer Graphics Forum, 30(1), 169–186. https://doi.org/10.1111/j.1467-8659.2010.01841.x ( reposiTUm)
Lipp, M., Scherzer, D., Wonka, P., & Wimmer, M. (2011). Interactive Modeling of City Layouts using Layers of Procedural Content. Computer Graphics Forum, 30(2), 345–354. https://doi.org/10.1111/j.1467-8659.2011.01865.x ( reposiTUm)
Bagar, F., Scherzer, D., & Wimmer, M. (2010). A Layered Particle-Based Fluid Model for Real-Time Rendering of Water. Computer Graphics Forum, 29(4), 1383–1389. https://doi.org/10.1111/j.1467-8659.2010.01734.x ( reposiTUm)
Bernhard, M., Stavrakis, E., & Wimmer, M. (2010). An Empirical Pipeline to Derive Gaze Prediction Heuristics for 3D Action Games. ACM Transactions on Applied Perception, 8, 1–30. http://hdl.handle.net/20.500.12708/167714 ( reposiTUm)
Mattausch, O., Scherzer, D., & Wimmer, M. (2010). High-Quality Screen-Space Ambient Occlusion using Temporal Coherence. Computer Graphics Forum, 29(8), 2492–2503. http://hdl.handle.net/20.500.12708/167663 ( reposiTUm)
Habel, R., Kusternig, A., & Wimmer, M. (2009). Physically Guided Animation of Trees. Computer Graphics Forum, 28(2), 523–532. https://doi.org/10.1111/j.1467-8659.2009.01391.x ( reposiTUm)
Lipp, M., Wonka, P., & Wimmer, M. (2008). Interactive Visual Editing of Grammars for Procedural Architecture. ACM Transactions on Graphics, 27(3). http://hdl.handle.net/20.500.12708/170542 ( reposiTUm)
Cadik, M., Wimmer, M., Neumann, L., & Artusi, A. (2008). Evaluation of HDR Tone Mapping Methods Using Essential Perceptual Attributes. Computers and Graphics, 32(3), 330–349. http://hdl.handle.net/20.500.12708/170531 ( reposiTUm)
Mattausch, O., Bittner, J., & Wimmer, M. (2008). CHC++: Coherent Hierarchical Culling Revisited. Computer Graphics Forum, 27(2), 221–230. http://hdl.handle.net/20.500.12708/170544 ( reposiTUm)
Habel, R., Mustata, B., & Wimmer, M. (2008). Efficient Spherical Harmonics Lighting with the Preetham Skylight Model. Eurographics - (STARs) (Cultural Heritage) (Short Papers), SHORT PAPERS, 119–122. http://hdl.handle.net/20.500.12708/170525 ( reposiTUm)
Scherzer, D., & Wimmer, M. (2008). Frame Sequential Interpolation for Discrete Level-of-Detail Rendering. Computer Graphics Forum, 27(4), 1175–1181. http://hdl.handle.net/20.500.12708/170540 ( reposiTUm)
Guerrero, P., Jeschke, S., & Wimmer, M. (2008). Real-time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights. Computer Graphics Forum, 27(8), 2154–2168. http://hdl.handle.net/20.500.12708/170557 ( reposiTUm)
Giegl, M., & Wimmer, M. (2007). Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions. Computer Graphics Forum, 26(1), 46–49. http://hdl.handle.net/20.500.12708/169652 ( reposiTUm)
Wonka, P., Wimmer, M., Zhou, K., Maierhofer, S., Hesina, G., & Reshetov, A. (2006). Guided Visibility Sampling. ACM Transactions on Graphics, 25(03), 494–502. http://hdl.handle.net/20.500.12708/173397 ( reposiTUm)
Wonka, P., Wimmer, M., Sillion, F., & Ribarsky, W. (2003). Instant Architecture. ACM Transactions on Graphics, 22(3), 669–677. http://hdl.handle.net/20.500.12708/174827 ( reposiTUm)

Beiträge in Tagungsbänden

Ecormier-Nocca, P., Lipp, L., Ulschmid, A., Hahn, D., & Wimmer, M. (2025). Single-Exemplar Lighting Style Transfer via Emissive Texture Synthesis and Optimization. In Proceedings of the 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - GRAPP (pp. 113–126). SciTePress. https://doi.org/10.5220/0013193900003912 ( reposiTUm)
Marin, D., Ohrhallinger, S., & Wimmer, M. (2024). Parameter-free connectivity for point clouds. In Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1, HUCAPP and IVAPP (pp. 92–102). SciTePress, Science and Technology Publications. https://doi.org/10.34726/6100 ( reposiTUm)
Unterguggenberger, J., Lipp, L., Wimmer, M., Kerbl, B., & Schütz, M. (2024). Fast Rendering of Parametric Objects on Modern GPUs. In EGPGV24: Eurographics Symposium on Parallel Graphics and Visualization. Eurographics Symposium on Parallel Graphics and Visualization (2024), Odense, Denmark. The Eurographics Association. https://doi.org/10.2312/pgv.20241129 ( reposiTUm)
Sakai, H., Freude, C., Auzinger, T., Hahn, D., & Wimmer, M. (2024). A Statistical Approach to Monte Carlo Denoising. In SA ’24: SIGGRAPH Asia 2024 Conference Papers. SA ’24: SIGGRAPH Asia 2024, Tokyo, Japan. Association for Computing Machinery. https://doi.org/10.1145/3680528.3687591 ( reposiTUm)
Marin, D., Parakkat, A. D., Ohrhallinger, S., Wimmer, M., Oudot, S., & Memari, P. (2024). SING: Stability-Incorporated Neighborhood Graph. In T. Igarashi, A. Shamir, & H. Zhang (Eds.), SA ’24: SIGGRAPH Asia 2024 Conference Papers (pp. 1–10). Association for Computing Machinery. https://doi.org/10.1145/3680528.3687674 ( reposiTUm)
Cardoso, J. A., Banterle, F., Cignoni, P., & Wimmer, M. (2024). Re:Draw - Context Aware Translation as a Controllable Method for Artistic Production. In Proceedings of the Thirty-Third International Joint Conference on Artificial Intelligence (IJCAI-24) (pp. 7609–7617). International Joint Conferences on Artificial Intelligence. https://doi.org/10.24963/ijcai.2024/842 ( reposiTUm)
Ulschmid, A., Kerbl, B., Krösl, K., & Wimmer, M. (2024). Real-Time Editing of Path-Traced Scenes with Prioritized Re-Rendering. In T. Bashford-Rogers, D. Meneveaux, M. Ziat, M. Ammi, S. Jänicke, H. Purchase, K. Bouatouch, & A. A. Sousa (Eds.), Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1, HUCAPP and IVAPP (pp. 46–57). https://doi.org/10.5220/0012324600003660 ( reposiTUm)
Marin, D., Komon, P., Ohrhallinger, S., & Wimmer, M. (2024). Distributed Surface Reconstruction. In L. Liu & M. Averkiou (Eds.), EG 2024 - Posters. https://doi.org/10.2312/egp.20241037 ( reposiTUm)
Freude, C., Sakai, H., Zsolnai-Fehér, K., & Wimmer, M. (2023). Sampling-Distribution-Based Evaluation for Monte Carlo Rendering. In Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (pp. 119–130). Scitepress. https://doi.org/10.34726/3841 ( reposiTUm)
Kovács, B. I., Erb, I., Sharifmoghaddam, K., Lipp, L., Wimmer, M., & Ferschin, P. (2023). The theatre metaphor for spatial computing in architectural design. In M. Skibniewski & M. Hajdu (Eds.), Proceedings of the Creative Construction Conference 2023 (pp. 674–683). Budapest University of Technology and Economics. https://doi.org/10.3311/CCC2023-087 ( reposiTUm)
Reisinger, J., Rasoulzadeh, S., Kovacs, B. I., Ferschin, P., Vasylevska, K., Hensel, M. U., Kovacic, I., & Wimmer, M. (2023). Integrating AEC Domain-Specific Multidisciplinary Knowledge for Informed and Interactive Feedback in Early Design Stages. In S. Skatulla & H. Beushausen (Eds.), Advances in Information Technology in Civil and Building Engineering: Proceedings of ICCCBE 2022 - Volume 2 (pp. 153–170). Springer. https://doi.org/10.1007/978-3-031-32515-1_12 ( reposiTUm)
Marin, D., Ohrhallinger, S., & Wimmer, M. (2023). Parameter-Free and Improved Connectivity for Point Clouds. In G. Singh & M. Chu (Eds.), Eurographics 2023 - Posters (pp. 5–6). Eurographics. https://doi.org/10.2312/egp.20231023 ( reposiTUm)
Marin, D., Ohrhallinger, S., & Wimmer, M. (2022). SIGDT: 2D Curve Reconstruction. In Pacific Graphics 2022 (pp. 25–36). The Eurographics Association and John Wiley & Sons Ltd. https://doi.org/10.1111/cgf.14654 ( reposiTUm)
Marin, D., Ohrhallinger, S., & Wimmer, M. (2022). SIG-based Curve Reconstruction. In Eurographics 2022 - Posters. Eurographics 2022 - 43rd Annual Conference of the European Association for Computer Graphics, Reims, France. The Eurographics Association. https://doi.org/10.2312/egp.20221013 ( reposiTUm)
Unterguggenberger, J., Kerbl, B., & Wimmer, M. (2022). The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses. In J.-J. Bourdin & E. Paquette (Eds.), Eurographics 2022 - Education Papers (pp. 31–39). The Eurographics Association. https://doi.org/10.2312/eged.20221043 ( reposiTUm)
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Mattausch, O., Bittner, J., & Wimmer, M. (2006). Adaptive Visibility-Driven View Cell Construction. In T. Akenine-Möller & W. Heidrich (Eds.), Rendering Techniques 2006. http://hdl.handle.net/20.500.12708/51469 ( reposiTUm)
Wimmer, M., & Scheiblauer, C. (2006). Instant Points. In M. Botsch, B. Chen, M. Pauly, & M. Zwicker (Eds.), Symposium on Point-Based Graphics 2006 (pp. 129–136). http://hdl.handle.net/20.500.12708/51470 ( reposiTUm)
Jeschke, S., Wimmer, M., & Purgathofer, W. (2005). Image-based Representations for Accelerated Rendering of Complex Scenes. In Eurographics 05 State of the Art Reports [STAR] (pp. 1–20). The Eurographics Association and The Image Synthesis Group. http://hdl.handle.net/20.500.12708/51110 ( reposiTUm)
Bittner, J., Wonka, P., & Wimmer, M. (2005). Fast Exact From-Region Visibility in Urban Scenes. In K. Bala & P. Dutré (Eds.), Rendering Techniques 2005 (pp. 223–230). Eurographics Association. http://hdl.handle.net/20.500.12708/51139 ( reposiTUm)
Jeschke, S., Wimmer, M., Schumann, H., & Purgathofer, W. (2005). Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements. In Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games (pp. 103–110). ACM Press. http://hdl.handle.net/20.500.12708/51098 ( reposiTUm)

Beiträge in Büchern

Boksansky, J., Wimmer, M., & Bittner, J. (2019). Ray Traced Shadows: Maintaining Real-Time Frame Rates. In Ray Tracing Gems (pp. 159–182). Springer. https://doi.org/10.1007/978-1-4842-4427-2_13 ( reposiTUm)
Scheiblauer, C., Wimmer, M., & Zimmermann, N. (2017). Workflow for Creating and Rendering Huge Point Models. In Fundamentals of Virtual Archaeology: Theory and Practice. A K Peters/CRC Press. http://hdl.handle.net/20.500.12708/29452 ( reposiTUm)
Bernhard, M., & Wimmer, M. (2013). Visual Attention and Gaze Behaviour in Games: An Object-Based Approach. In Game Analytics: Maximizing the Value of Player Data (pp. 543–583). Springer. http://hdl.handle.net/20.500.12708/28002 ( reposiTUm)
Schedl, D., & Wimmer, M. (2013). Simulating partial occlusion in post-processing depth-of-field methods. In GPU Pro 4 (pp. 187–200). Association of Symbolic Logic, A K Peters, Ltd. http://hdl.handle.net/20.500.12708/28003 ( reposiTUm)
Habel, R., Neilsson, A., & Wimmer, M. (2011). Level-of-Detail and Streaming Optimized Irradiance Normal Mapping. In GPU Pro 2 (pp. 143–158). Association of Symbolic Logic, A K Peters, Ltd. http://hdl.handle.net/20.500.12708/27306 ( reposiTUm)
Mattausch, O., Scherzer, D., & Wimmer, M. (2011). Temporal Screen-Space Ambient Occlusion. In Temporal Screen-Space Ambient Occlusion (pp. 123–142). Association of Symbolic Logic, A K Peters, Ltd. http://hdl.handle.net/20.500.12708/27303 ( reposiTUm)
Bittner, J., Mattausch, O., & Wimmer, M. (2009). Game-Engine-Friendly Occlusion Culling. In W. Engel (Ed.), SHADERX7: Advanced Rendering Techniques (pp. 637–653). Charles River Media, Inc. http://hdl.handle.net/20.500.12708/26547 ( reposiTUm)
Purgathofer, W., Wimmer, M., & Wilkie, A. (2006). Grafische Datenverarbeitung. In P. Rechenberg & G. Pomberger (Eds.), Informatik Handbuch (pp. 857–904). Carl Hanser Verlag. http://hdl.handle.net/20.500.12708/25391 ( reposiTUm)
Wimmer, M., & Scherzer, D. (2006). Robust Shadow Mapping with Light Space Perspective Shadow Maps. In W. Engel (Ed.), Shader X4 - Advanced Rendering Techniques (pp. 313–330). Charles River Media, Inc. http://hdl.handle.net/20.500.12708/25387 ( reposiTUm)
Wimmer, M., & Bittner, J. (2005). Hardware Occlusion Queries Made Useful. In M. Pharr & R. Fernando (Eds.), GPU Gems 2: Programming Techniques for High-Performance Graphics and General- Purpose Computation (pp. 91–108). Addison-Wesley. http://hdl.handle.net/20.500.12708/25358 ( reposiTUm)

Bücher

Wimmer, M., Eisemann, E., Schwarz, M., & Assarsson, U. (Eds.). (2011). Real-Time Shadows. CRC Press. http://hdl.handle.net/20.500.12708/23362 ( reposiTUm)
Wimmer, M., Ferko, A., Szirmay-Kalos, L., & Hauser, H. (Eds.). (2006). CESCG 2000-2005. Austrian Computer Society. http://hdl.handle.net/20.500.12708/22308 ( reposiTUm)

Tagungsbände

Ilčík, M., Bittner, J., Berger Haladová, Z., & Wimmer, M. (Eds.). (2024). Proceedings of the 28th Central European Seminar on Computer Graphics : CESCG 2024. https://doi.org/10.34726/8401 ( reposiTUm)
Ilcik, M., Ulschmid, A., & Wimmer, M. (Eds.). (2023). Proceedings of the 27th Central European Seminar on Computer Graphics : CESCG 2023. Vienna University of Technology. https://doi.org/10.34726/5245 ( reposiTUm)
Sablatnig, R., & Wimmer, M. (Eds.). (2018). GCH 2018 - Eurographics Workshop on Graphics and Cultural Heritage. Eurographics Association. https://doi.org/10.2312/gch.20182025 ( reposiTUm)

Präsentationen

Marin, D., Maggioli, F., Melzi, S., Ohrhallinger, S., & Wimmer, M. (2024, June 25). Reconstructing Curves from Sparse Samples on Riemannian Manifolds [Conference Presentation]. Symposium on Geometry Processing, Boston, United States of America (the). http://hdl.handle.net/20.500.12708/202064 ( reposiTUm)
Wimmer, M. (2023, October 7). Advanced Computational Design [Keynote Presentation]. Advances in Architectural Geometry 2023, Stuttgart, Germany. ( reposiTUm)
Rasoulzadeh, S., Wimmer, M., & Kovacic, I. (2022, October 12). Strokes2Surface: Recovering Curve Networks from 4D Architectural Design Sketches for Shape Inference [Poster Presentation]. Advance AEC Autumn School, Germany. http://hdl.handle.net/20.500.12708/153311 ( reposiTUm)
Horvath, L., Kerbl, B., & Wimmer, M. (2020). Improved Triangle Encoding for Cached Adaptive Tessellation. High- Performance Graphics 2020, Unknown. http://hdl.handle.net/20.500.12708/87099 ( reposiTUm)
Schütz, M., & Wimmer, M. (2019). Rendering Point Clouds with Compute Shaders. ACM Siggraph Asia, Brisbane, Australia. http://hdl.handle.net/20.500.12708/86947 ( reposiTUm)
Wimmer, M. (2019). Computer Graphics for Serious Games. VS-Games 2019, Wien, Austria. http://hdl.handle.net/20.500.12708/86916 ( reposiTUm)
Mattausch, O., Bittner, J., & Wimmer, M. (2015). CHC+RT: Coherent Hierarchical Culling for Ray Tracing. Eurographics 2015, Kongresshaus in Zürich, Switzerland, Non-EU. http://hdl.handle.net/20.500.12708/86117 ( reposiTUm)
Wimmer, M. (2015). Real-Time Computer Graphics and the Future of CAAD. 33rd Annual eCAADe Conference, Wien, Austria. http://hdl.handle.net/20.500.12708/86118 ( reposiTUm)
Musialski, P., Auzinger, T., Birsak, M., Wimmer, M., & Kobbelt, L. (2015). Reduced-Order Shape Optimization Using Offset Surfaces. ACM Siggraph, San Francisco, USA, Non-EU. http://hdl.handle.net/20.500.12708/86049 ( reposiTUm)
Ilcik, M., Musialski, P., Auzinger, T., & Wimmer, M. (2015). Layer-Based Procedural Design of Facades. Eurographics 2015, Kongresshaus in Zürich, Switzerland, Non-EU. http://hdl.handle.net/20.500.12708/86048 ( reposiTUm)
Freude, C., Auzinger, T., & Wimmer, M. (2015). Extending Separable Subsurface Scattering to Arbitrary Materials. Eurographics Symposium on Rendering, Konstanz, Germany, EU. http://hdl.handle.net/20.500.12708/86063 ( reposiTUm)
Wimmer, M. (2015). Computer Graphics Meets Computational Design. VGS Invited Talks Series, Brno, Czech, EU. http://hdl.handle.net/20.500.12708/86122 ( reposiTUm)
Guerrero, P., Jeschke, S., Wimmer, M., & Wonka, P. (2015). Learning Shape Placements by Example. ACM Siggraph, San Francisco, USA, Non-EU. http://hdl.handle.net/20.500.12708/86066 ( reposiTUm)
Birsak, M., Musialski, P., Wonka, P., & Wimmer, M. (2014). Automatic Generation of Tourist Brochures. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85827 ( reposiTUm)
Preiner, R., Mattausch, O., Arikan, M., & Wimmer, M. (2014). Continuous Projection for Fast L1 Reconstruction. ACM Siggraph, San Francisco, USA, Non-EU. http://hdl.handle.net/20.500.12708/85828 ( reposiTUm)
Wimmer, M. (2014). Do we need the full reconstruction pipeline? EU-Korea Conference on Science and Technology, Wien, Austria. http://hdl.handle.net/20.500.12708/85853 ( reposiTUm)
Sturn, T., Pangerl, D., & Wimmer, M. (2013). Landspotting: A Serious iPad Game for Improving Global Land Cover. GI-Forum 2013 -Creating the GISociety, Salzburg, EU. http://hdl.handle.net/20.500.12708/85632 ( reposiTUm)
Auzinger, T., Mistelbauer, G., Wimmer, M., & Gröller, E. (2013). Vessel Visualization using Curved Surface Reformation. IEEE Transactions on Visualization and Computer Graphics, Salt Lake City, Utah, input.forms.value-pairs.iso-country.usa. http://hdl.handle.net/20.500.12708/85666 ( reposiTUm)
Auzinger, T., & Wimmer, M. (2013). Sampled and Analytic Rasterization. 18th International Workshop on Vision, Modeling and Visualization (VMV 2013 ), Lugano, Switzerland, Non-EU. http://hdl.handle.net/20.500.12708/85674 ( reposiTUm)
Ohrhallinger, S., Mudur, S., & Wimmer, M. (2013). Minimizing Edge Length to Connect Sparsely Sampled Unorganized Point Sets. Shape Modeling International (SMI), Bournemouth, UK, EU. http://hdl.handle.net/20.500.12708/85616 ( reposiTUm)
Mattausch, O., Igarashi, T., & Wimmer, M. (2013). Freeform Shadow Boundary Editing. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85627 ( reposiTUm)
Auzinger, T., Wimmer, M., & Jeschke, S. (2013). Analytic Visibility on the GPU. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85609 ( reposiTUm)
Knecht, M., Traxler, C., Wimmer, M., & Tanzmeister, G. (2012). Interactive BRDF Estimation for Mixed-Reality Applications. WSCG: International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Plzen, EU. http://hdl.handle.net/20.500.12708/85430 ( reposiTUm)
Habel, R., Kudenov, M., & Wimmer, M. (2012). Practical Spectral Photography. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85411 ( reposiTUm)
Musialski, P., Wimmer, M., & Wonka, P. (2012). Interactive Coherence-Based Façade Modeling. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85410 ( reposiTUm)
Fritz, S., Purgathofer, P., Kayali, F., Sturn, T., & Wimmer, M. (2012). Landspotting: Social gaming to collect vast amounts of data for satellite validation. European Geosciences Union General Assembly 2012, Wien, Austria. http://hdl.handle.net/20.500.12708/85413 ( reposiTUm)
Schedl, D., & Wimmer, M. (2012). A layered depth-of-field method for solving partial occlusion. WSCG: International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Plzen, EU. http://hdl.handle.net/20.500.12708/85416 ( reposiTUm)
Mattausch, O., Scherzer, D., Wimmer, M., & Igarashi, T. (2012). Tessellation-Independent Smooth Shadow Boundaries. Eurographics Symposium on Rendering, Konstanz, Germany, EU. http://hdl.handle.net/20.500.12708/85436 ( reposiTUm)
Knecht, M., Traxler, C., Purgathofer, W., & Wimmer, M. (2011). Adaptive Camera-Based Color Mapping For Mixed-Reality Applications. IEEE International Symposium on Mixed and Augmented Reality (ISMAR), München, EU. http://hdl.handle.net/20.500.12708/85185 ( reposiTUm)
Knecht, M., Dünser, A., Traxler, C., Wimmer, M., & Grasset, R. (2011). A Framework For Perceptual Studies In Photorealistic Augmented Reality. IEEE Virtual Reality, Alexandria, Virginia, USA, Non-EU. http://hdl.handle.net/20.500.12708/85175 ( reposiTUm)
Lipp, M., Scherzer, D., Wonka, P., & Wimmer, M. (2011). Interactive Modeling of City Layouts using Layers of Procedural Content. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85172 ( reposiTUm)
Bagar, F., Scherzer, D., & Wimmer, M. (2010). A Layered Particle-Based Fluid Model for Real-Time Rendering of Water. Proceedings EGSR 2010, Saarbrücken, Deutschland, EU. http://hdl.handle.net/20.500.12708/85005 ( reposiTUm)
Lipp, M., Wonka, P., & Wimmer, M. (2009). Parallel Generation of L-Systems. High- Performance Graphics, New Orleans, LA, USA, Non-EU. http://hdl.handle.net/20.500.12708/84920 ( reposiTUm)
Wimmer, M. (2009). Advances in Real-Time Rendering. 7th Eurographics Italian Chapter Conference 2009, Verona, Italien, EU. http://hdl.handle.net/20.500.12708/84916 ( reposiTUm)
Wimmer, M. (2009). IT in Computerspielen: Ausbildung und Forschung. Veranstaltungsreihe "Was IT alles kann ", Wien, Austria. http://hdl.handle.net/20.500.12708/84917 ( reposiTUm)
Wimmer, M. (2009). Visibility Computation in Computer Graphics. Computer Vision Winter Workshop 2009, CVWW2009, Eibiswald, Austria, Austria. http://hdl.handle.net/20.500.12708/84919 ( reposiTUm)
Wimmer, M. (2009). Advances in Real-Time Rendering. Spring Conference on Computer Graphics, Budmerice, Slovakia, Austria. http://hdl.handle.net/20.500.12708/84918 ( reposiTUm)
Wimmer, M. (2009). Advances in Real-Time Rendering. University of Erlangen Research Seminar, Erlangen, Deutschland, EU. http://hdl.handle.net/20.500.12708/84947 ( reposiTUm)
Ilcik, M., Lipp, M., Scharl, J., & Wimmer, M. (2009). Procedural Modeling of Urbanistic Scenes. Austrian-Russian Joint Seminar, Wien, Austria. http://hdl.handle.net/20.500.12708/85191 ( reposiTUm)
Wimmer, M. (2008). Current Advances in Real-Time Rendering. Graphics Lunch, Zürich, Schweiz, Non-EU. http://hdl.handle.net/20.500.12708/84819 ( reposiTUm)
Wimmer, M. (2008). Advances in Real-Time Rendering. INRIA Research Seminar, Grenoble, Frankreich, EU. http://hdl.handle.net/20.500.12708/84818 ( reposiTUm)
Wimmer, M. (2008). Precomputing Visibility for Real-Time Rendering of Large Scenes. Graphical Visionday 2008, Kopenhagen, Dänemark, EU. http://hdl.handle.net/20.500.12708/84820 ( reposiTUm)
Mattausch, O., Bittner, J., & Wimmer, M. (2008). CHC++: Coherent Hierarchical Culling Revisited. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/84777 ( reposiTUm)
Lipp, M., Wonka, P., & Wimmer, M. (2008). Interactive Visual Editing of Grammars for Procedural Architecture. ACM Siggraph, San Francisco, USA, Non-EU. http://hdl.handle.net/20.500.12708/84776 ( reposiTUm)
Habel, R., Mustata, B., & Wimmer, M. (2008). Efficient Spherical Harmonics Lighting with the Preetham Skylight Model. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/84771 ( reposiTUm)
Scherzer, D., & Wimmer, M. (2008). Frame Sequential Interpolation for Discrete Level-of-Detail Rendering. Eurographics Symposium on Rendering, Konstanz, Germany, EU. http://hdl.handle.net/20.500.12708/84775 ( reposiTUm)
Mantler, S., Jeschke, S., & Wimmer, M. (2007). Displacement Mapped Billboard Clouds. Symposium on Interactive 3D Graphics and Games, Washington DC, Austria. http://hdl.handle.net/20.500.12708/84649 ( reposiTUm)
Wimmer, M. (2007). Gametools: Advanced Rendering Effects for Next-Gen Engines. Games Convention Developers Conference, Leipzig, Deutschland, EU. http://hdl.handle.net/20.500.12708/84631 ( reposiTUm)
Wimmer, M. (2006). Practical Shadow Mapping. Games Convention Developers Conference, Leipzig, Deutschland, EU. http://hdl.handle.net/20.500.12708/84642 ( reposiTUm)
Wimmer, M. (2006). Sampling in Visibility. Ayia Napa Summer Seminar on Recent Results in Rendering and Modeling in Computer Graphics, Aiya Napa, Cyprus, EU. http://hdl.handle.net/20.500.12708/84643 ( reposiTUm)
Wonka, P., Wimmer, M., Zhou, K., Maierhofer, S., Hesina, G., & Reshetov, A. (2006). Guided Visibility Sampling. ACM Siggraph, San Francisco, USA, Non-EU. http://hdl.handle.net/20.500.12708/84511 ( reposiTUm)
Wimmer, M. (2006). Do We Need Accurate Reconstruction? International Conference on “Cultural Heritage and New Technologies,” Wien, Austria. http://hdl.handle.net/20.500.12708/84520 ( reposiTUm)
Bittner, J., Wimmer, M., Piringer, H., & Purgathofer, W. (2004). Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful. Eurographics’2004, Grenoble, France, Austria. http://hdl.handle.net/20.500.12708/84390 ( reposiTUm)
Wonka, P., Wimmer, M., Sillion, F., & Ribarsky, W. (2003). Instant Architecture. SIGGRAPH 2003, San Diego, California, Austria. http://hdl.handle.net/20.500.12708/84399 ( reposiTUm)

Berichte

Honic, M., Kovacic, I., Sreckovic, M., Gourlis, G., Rechberger, H., Aschenbrenner, P., Fellner, J., Wimmer, M., Gilmutdinov, I., Pont, U., Mahdavi, A., Schuss, M., Ferschin, P., Kán, P., Schlögel, I., Hinterleitner, A., Löcker, K., Totschnig, R., Meixner, P., … Raskovic, M. (2021). SCI_BIM Scanning and data capturing for Integrated Resources and Energy Assessment using Building Information Modelling. http://hdl.handle.net/20.500.12708/40378 ( reposiTUm)
Schütz, M., Mandlburger, G., Otepka-Schremmer, J., & Wimmer, M. (2019). Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures (TR-193-02-2019-4). http://hdl.handle.net/20.500.12708/39813 ( reposiTUm)

Preprints

Arleo, A., Tsigkanos, C., Jia, C., Leite, R. A., Murturi, I., Klaffenböck, M., Dustdar, S., Miksch, S., Wimmer, M., & Sorger, J. (2019). Sabrina: Modeling and Visualization of Financial Data over Time with Incremental Domain Knowledge. arXiv. https://doi.org/10.48550/arXiv.1908.07479 ( reposiTUm)
Zsolnai-Fehér, K., Wonka, P., & Wimmer, M. (2019). Photorealistic Material Editing Through Direct Image Manipulation. arXiv. https://doi.org/10.48550/arXiv.1909.11622 ( reposiTUm)

Hochschulschriften

Wimmer, M. (2007). Real-time rendering [Professorial Dissertation, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/181983 ( reposiTUm)