Wissenschaftliche Artikel

Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2020). Involving Students in the Co-Creation of a Complex, Evolving Learning Environment. Interaction Design and Architecture(s) Journal, CO-CREATION IN THE DESIGN, DEVELOPMENT AND IMPLEMENTATION OF TECHNOLOGY-ENHANCED LEARNING(42), 70–92. http://hdl.handle.net/20.500.12708/141788 ( reposiTUm)
Luckner, N., Kayali, F., & Purgathofer, P. (2018). Game Mechanics to Further Engagement with Physical Activity. Interaction Design and Architecture(s) (IxD&A), 36, 43–57. https://doi.org/10.55612/s-5002-036-003 ( reposiTUm)
Luckner, N., Fitzpatrick, G., Werner, K., & Subasi, Ö. (2015). Setting up and Running a Sharing Service: an Organisational Perspective. Interaction Design and Architecture(s) Journal, PEER-TO-PEER EXCHANGE AND THE SHARING ECONOMY: ANALYSIS, DESIGNS, AND IMPLICATIONS(N.24), 63–80. http://hdl.handle.net/20.500.12708/151823 ( reposiTUm)
Luckner, N., & Purgathofer, P. (2015). Exploring the Use of Peer Review in Large University Courses. Interaction Design and Architecture(s) (IxD&A), TECHNOLOGY-ENHANCED ASSESSMENT: AGENCY CHANGE IN THE EDUCATIONAL ECO-SYSTEM(N.25), 21–38. http://hdl.handle.net/20.500.12708/151530 ( reposiTUm)
Luckner, N., & Purgathofer, P. (2014). Explorative Design as an Approach to Understanding Social Online Learning Tools. International Journal on Advances in Intelligent Systems, 7(3 & amp;4), 493–506. http://hdl.handle.net/20.500.12708/157404 ( reposiTUm)

Beiträge in Tagungsbänden

Luckner, N., Pollak, M., & Purgathofer, P. (2024). Exploring the Impact of Purposeful Board Games in Higher Education. In P. Zaphiris & A. Ioannou (Eds.), Learning and Collaboration Technologies (pp. 69–81). https://doi.org/10.1007/978-3-031-61685-3_6 ( reposiTUm)
Zheng, S., Fischer, V., Luckner, N., & Purgathofer, P. (2024). Learning from Designing a Board Game for Policy Thinking in Computer Science. In Proceedings of the 18th European Conference on Games Based Learning (pp. 894–901). https://doi.org/10.34190/ecgbl.18.1.2709 ( reposiTUm)
Luckner, N., & Purgathofer, P. (2022). Insights from Peer Reviewing in Large University Courses. In D. Stikkolorum & E. Rahimi (Eds.), CSERC ’21: Proceedings of the 10th Computer Science Education Research Conference (pp. 86–93). Association for Computing Machinery (ACM). https://doi.org/10.1145/3507923.3507955 ( reposiTUm)
Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2019). Learning about Deadlines from a Community of Learners. In C&T ’19: Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities (pp. 189–193). ACM Digital Library. http://hdl.handle.net/20.500.12708/58429 ( reposiTUm)
Steinböck, M., Luckner, N., Kayali, F., Proyer, M., & Kremsner, G. (2019). Cologon: A Game to Foster Communication Skills in Inclusive Education. In Proceedings of the 14th International Conference on the Foundations of Digital Games (FDG ’19). ACM. http://hdl.handle.net/20.500.12708/58433 ( reposiTUm)
Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2018). Increasing Peer Review Quality in Online Learning Systems. In J. Domenech, P. Merello, E. De la Poza, & D. Blazquez (Eds.), Proceedings of the 4th International Conference on Higher Education Advances (HEAd’18). Universitat Politecnica de Valencia. https://doi.org/10.4995/head18.2018.7987 ( reposiTUm)
Kayali, F., Luckner, N., Purgathofer, P., Spiel, K., & Fitzpatrick, G. (2018). Design considerations towards long-term engagement in games for health. In S. Dahlskog, S. Deterding, J. M. Font, M. Khandaker, C. M. Olsson, S. Risi, & C. Salge (Eds.), Proceedings of the 13th International Conference on the Foundations of Digital Games. ACM. https://doi.org/10.1145/3235765.3235789 ( reposiTUm)
Luckner, N., Kayali, F., Purgathofer, P., Werner, K., Capatu, M., Mühlegger, V., & Schauer, V. (2018). Technological interventions to increase mobility of older adults with dementia. In J. L. Vilaça, T. Grechenig, D. Duque, N. Rodrigues, & N. Dias (Eds.), 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH). IEEE. https://doi.org/10.1109/segah.2018.8401368 ( reposiTUm)
Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2018). Reflecting on Challenges of Conducting Design-Based Research in Large University Courses. In T. Bastiaens (Ed.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 807–821). AACE. http://hdl.handle.net/20.500.12708/57694 ( reposiTUm)
Kayali, F., Luckner, N., Purgathofer, P., & Werner, K. (2017). Ethical Considerations for Designing Technology for People with Dementia. In Proceedings of the CHI 2017 Workshop “HCIxDementia: The Role of Technology and Design in Dementia” (p. 5). Acm Chi 2017. http://hdl.handle.net/20.500.12708/57122 ( reposiTUm)
Purgathofer, P., & Luckner, N. (2014). Aurora - Exploring Social Online Learning Tools Through Design. In ACHI 2014, The Seventh International Conference on Advances in Computer-Human Interactions (pp. 319–324). IARIA XPS Press. http://hdl.handle.net/20.500.12708/55879 ( reposiTUm)
Purgathofer, P., & Luckner, N. (2014). Layout Considered Harmful: On the Influence of Information Architecture on Dialogue. In Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences (pp. 216–225). Springer International Publishing. https://doi.org/10.1007/978-3-319-07482-5_21 ( reposiTUm)
Luckner, N., Kayali, F., Hödl, O., Purgathofer, P., Fitzpatrick, G., Mosor, E., Stamm, T., & Schlager-Jaschky, D. (2013). From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults. In Human Factors in Computing and Informatics (pp. 617–624). Springer. http://hdl.handle.net/20.500.12708/54758 ( reposiTUm)
Kayali, F., Luckner, N., Mateus-Berr, R., & Purgathofer, P. (2013). Play and Artistic Exploration. In Context Matters! Exploring and Reframing Games in Context. Proceedings of the 7th Vienna Games Conference FROG 2013 (pp. 288–300). new academic press. http://hdl.handle.net/20.500.12708/54734 ( reposiTUm)
Kayali, F., Luckner, N., Hödl, O., Fitzpatrick, G., Purgathofer, P., Stamm, T., Schlager-Jaschky, D., & Mosor, E. (2013). Elements of Play for Cognitive, Physical and Social Health in Older Adults. In Human Factors in Computing and Informatics (pp. 296–313). Springer. http://hdl.handle.net/20.500.12708/54757 ( reposiTUm)

Präsentationen

Meißner, J. L., Osipova, E., Kender, S.-K., & Luckner, N. (2024, September 20). The Risk of Materialized Cultural Reproduction in and through Online 3D-Model Databases [Conference Presentation]. 10. Tagung der Österreichischen Gesellschaft für Geschlechterforschung (ÖGGF), Graz, Austria. ( reposiTUm)
Luckner, N. (2020). Peer Review als Grundlage für innovative Leistungsbeurteilung. Didaktik im Fokus an der FH CAMPUS 02, Graz, Austria. http://hdl.handle.net/20.500.12708/87168 ( reposiTUm)
Werner, K., Purgathofer, P., Kayali, F., & Luckner, N. (2017). Tools to support self-determined mobility for people with dementia. eHealth Summit Austria, Wien, Austria. http://hdl.handle.net/20.500.12708/86574 ( reposiTUm)
Luckner, N., Werner, K., Subasi, Ö., Fitzpatrick, G., Malmborg, L., & Messeter, J. (2016). Trust is other people. CSCW 2016 Workshop “CSCW and the ‘Sharing Economy’: The Future of Platforms as Sites of Work, Collaboration and Trust,” San Francisco, United States of America (the). http://hdl.handle.net/20.500.12708/86204 ( reposiTUm)
Kayali, F., Luckner, N., & Purgathofer, P. (2015). Long-time motivation strategies in games for health. Games for Health Europe 2015, Utrecht, Netherlands (the). http://hdl.handle.net/20.500.12708/86226 ( reposiTUm)
Luckner, N., Werner, K., Subasi, Ö., Fitzpatrick, G., & Rauhala, M. (2015). “But it’s only online!” - Inclusion in exchange platforms. CHI 2015 Designing for sharing in local communities Workshop, Seoul, Korea (the Republic of). http://hdl.handle.net/20.500.12708/86203 ( reposiTUm)
Purgathofer, P., & Luckner, N. (2014). Aurora - Exploring Social Online Learning Tools Through Design. ACHI 2014 : The Seventh International Conference on Advances in Computer-Human Interactions, Barcelona, Spain. http://hdl.handle.net/20.500.12708/85973 ( reposiTUm)

Hochschulschriften

Luckner, N. (2020). Enabling peer review in large University courses [Dissertation, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2020.75785 ( reposiTUm)
Luckner, N. (2011). Können E-Learning Systeme von der Einbindung von Social Software profitieren? [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/160475 ( reposiTUm)