Wissenschaftliche Artikel

Mossel, A., Schoenauer, C., Froeschl, M., Peer, A., Goellner, J., & Kaufmann, H. (2021). Immersive training of first responder squad leaders in untethered virtual reality. Virtual Reality, 25(3), 745–759. https://doi.org/10.1007/s10055-020-00487-x ( reposiTUm)
Urban, H., Irschik, T., Schranz, C., & Schönauer, C. (2020). Augmented Reality im Bauwesen: Teil 2 – Baustellentaugliches Trackingsystem. Bauingenieur, 95(12), 501–508. https://doi.org/10.34726/2423 ( reposiTUm)
Söchting, E., Hartl, J., Riederer, M., Schönauer, C., Kaufmann, H., & Lamm, C. (2015). Development of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder. Procedia Computer Science, 67, 193–203. https://doi.org/10.1016/j.procs.2015.09.263 ( reposiTUm)
Jansen-Kosterink, S. M., Huis in ’t Veld, R. M. H. A., Schönauer, C., Kaufmann, H., Hermens, H. J., & Vollenbroek-Hutten, M. M. R. (2013). A Serious Exergame for Patients Suffering from Chronic Musculoskeletal Back and Neck Pain: A Pilot Study. Games for Health Journal, 2(5), 299–307. https://doi.org/10.1089/g4h.2013.0043 ( reposiTUm)
Schönauer, C., & Kaufmann, H. (2013). Wide Area Motion Tracking Using Consumer Hardware. The International Journal of Virtual Reality, 12(1), 1–9. http://hdl.handle.net/20.500.12708/155145 ( reposiTUm)
Mossel, A., Schönauer, C., Gerstweiler, G., & Kaufmann, H. (2012). ARTiFICe - Augmented Reality Framework for Distributed Collaboration. The International Journal of Virtual Reality, 11(3), 1–7. http://hdl.handle.net/20.500.12708/163975 ( reposiTUm)

Beiträge in Tagungsbänden

Schönauer, C., Kaufmann, H., Roussou, M., Rüggeberg, J., Rüggeberg, J., Katsikaris, L., Rogkas, S., & Christopoulos, D. (2023). Creating Informal Learning and First Responder Training XR Experiences with the ImmersiveDeck. In 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (pp. 53–60). IEEE. https://doi.org/10.1109/VRW58643.2023.00016 ( reposiTUm)
Schaub, L., Podkosova, I., Schönauer, C., & Kaufmann, H. (2022). Point cloud to BIM registration for robot localization and Augmented Reality. In Proceedings 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (pp. 77–84). IEEE. https://doi.org/10.1109/ISMAR-Adjunct57072.2022.00025 ( reposiTUm)
Mortezapoor, S., Schönauer, C., Rüggeberg, J., & Kaufmann, H. (2022). Photogrammabot: An Autonomous ROS-Based Mobile Photography Robot for Precise 3D Reconstruction and Mapping of Large Indoor Spaces for Mixed Reality. In Proceedings of 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 101–107). IEEE. https://doi.org/10.1109/VRW55335.2022.00033 ( reposiTUm)
Schönauer, C., Bösch, C., Wechdorn, T., Göllner, J., Peer, A., Mossel, A., & Kaufmann, H. (2020). Physical object interaction in first responder mixed reality training. In Virtual, Augmented, and Mixed Reality (XR) Technology for Multi-Domain Operations. SPIE Defense + Commercial Sensing, Anaheim, United States of America (the). SPIE. https://doi.org/10.1117/12.2557396 ( reposiTUm)
Göllner, J., Peer, A., Meurers, C., Wurzer, G., Schönauer, C., & Kaufmann, H. (2019). Virtual Reality CBRN Defence. In Meeting Proceedings of the Simulation and Modelling Group Symposium 171 (pp. 1–25). STO. http://hdl.handle.net/20.500.12708/57930 ( reposiTUm)
Mossel, A., Froeschl, M., Schoenauer, C., Peer, A., Goellner, J., & Kaufmann, H. (2017). VROnSite: Towards immersive training of first responder squad leaders in untethered virtual reality. In 2017 IEEE Virtual Reality (VR). IEEE Virtual Reality, Alexandria, Virginia, United States of America (the). https://doi.org/10.1109/vr.2017.7892324 ( reposiTUm)
Podkosova, I., Vasylevska, K., Schönauer, C., Vonach, E., Fikar, P., Broneder, E., & Kaufmann, H. (2016). ImmersiveDeck: A large-scale wireless VR system for multiple users. In Proceesings of the 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems SEARIS 2016. IEEE Xplore Digital Library. http://hdl.handle.net/20.500.12708/56489 ( reposiTUm)
Vatavu, R.-D., Mossel, A., & Schönauer, C. (2016). Digital Vibrons: Understanding Users’ Perceptions of Interacting with Invisible, Zero-Weight Matter. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services (pp. 217–226). ACM. https://doi.org/10.1145/2935334.2935364 ( reposiTUm)
Schönauer, C., Mossel, A., Zaiți, I.-A., & Vatavu, R.-D. (2015). Touch, Movement and Vibration: User Perception of Vibrotactile Feedback for Touch and Mid-Air Gestures. In Human-Computer Interaction – INTERACT 2015 (pp. 165–172). INTERACT 2015. https://doi.org/10.1007/978-3-319-22723-8_14 ( reposiTUm)
Kán, P., Dünser, A., Billinghurst, M., Schönauer, C., & Kaufmann, H. (2014). The Effects of Direct and Global Illumination on Presence in Augmented Reality. In Challenging Presence - Proceedings of 15th International Conference on Presence (ISPR 2014) (pp. 223–230). Facultas Verlags- und Buchhandels AG. http://hdl.handle.net/20.500.12708/55099 ( reposiTUm)
Riederer, M., Schönauer, C., Kaufmann, H., Söchting, E., & Lamm, C. (2014). Development of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder using Touch and Force Sensors. In Proceedings of 4th International Conference on Wireless Mobile Communication and Healthcare (p. 4). IEEE. http://hdl.handle.net/20.500.12708/55805 ( reposiTUm)
Schönauer, C., Vonach, E., Gerstweiler, G., & Kaufmann, H. (2013). 3D building reconstruction and thermal mapping in fire brigade operations. In 2013 IEEE Virtual Reality (VR). IEEE, Austria. IEEE. https://doi.org/10.1109/vr.2013.6549445 ( reposiTUm)
Gerstweiler, G., Kaufmann, H., Schönauer, C., & Vonach, E. (2013). Parallel Tracking and Mapping in Hofburg Festsaal. In IEEE Virtual Reality (p. 2). IEEE. http://hdl.handle.net/20.500.12708/54599 ( reposiTUm)
Schönauer, C., Vonach, E., Gerstweiler, G., & Kaufmann, H. (2013). 3D building reconstruction and thermal mapping in fire brigade operations. In Proceedings of the 4th Augmented Human International Conference on - AH ’13. 4th Augmented Human International Conference, Stuttgart, Germany. ACM. https://doi.org/10.1145/2459236.2459271 ( reposiTUm)
Fikar, P., Schönauer, C., & Kaufmann, H. (2013). The Sorcerer’s Apprentice: A serious game aiding rehabilitation in the context of Subacromial Impingement Syndrome. In Proceedings of the ICTs for improving Patients Rehabilitation Research Techniques. Pervasive Computing Technologies for Healthcare (PervasiveHealth), 2013 7th International Conference on, Venedig, Italy. IEEE. https://doi.org/10.4108/icst.pervasivehealth.2013.252224 ( reposiTUm)
Schönauer, C., Pintaric, T., & Kaufmann, H. (2012). Full Body Motion Capture - A Flexible Marker Based Solution. In Proceedings of Workshop on Accessibility Engineering with user models, simulation and VR (p. 8). http://hdl.handle.net/20.500.12708/53997 ( reposiTUm)
Schönauer, C., Kaufmann, H., Jansen-Kosterink, S., & Vollenbroek-Hutten, M. (2012). Design eines Serious Games für die Rehabilitation von chronischen Rückenschmerzen. In Future and Reality of Gaming Vienna Games Conference \ FROG 2012 ///Game Over. Was nun? Vom Nutzen und Nachteil des digitalen Spiels für das Leben (pp. 31–46). Bundesministerium für Wirtschaft, Familie und Jugend, Abt. II/5. http://hdl.handle.net/20.500.12708/54372 ( reposiTUm)
Schönauer, C., Fukushi, K., Olwal, A., Kaufmann, H., & Raskar, R. (2012). Multimodal motion guidance. In Proceedings of the 14th ACM international conference on Multimodal interaction - ICMI ’12. ICMI 2012, 14th ACM International Conference on Multimodal Interaction, Santa Monica, CA, USA, Non-EU. ACM. https://doi.org/10.1145/2388676.2388706 ( reposiTUm)
Schönauer, C., Pintaric, T., Kaufmann, H., Jansen-Kosterink, S., & Vollenbroek-Hutten, M. (2011). Chronic Pain Rehabilitation with a Serious Game using Multimodal Input. In Proceedings of Virtual Rehabilitation 2011 (p. 8). http://hdl.handle.net/20.500.12708/53995 ( reposiTUm)
Schönauer, C., & Kaufmann, H. (2011). Wide Area Motion Tracking Using Consumer Hardware. In Proceedings of Workshop on Whole Body Interaction in Games and Entertainment (p. 6). http://hdl.handle.net/20.500.12708/53996 ( reposiTUm)
Schönauer, C., Pintaric, T., & Kaufmann, H. (2011). Full body interaction for serious games in motor rehabilitation. In Proceedings of the 2nd Augmented Human International Conference on - AH ’11. ACM, Austria. ACM. https://doi.org/10.1145/1959826.1959830 ( reposiTUm)
Schönauer, C. (2008). PlayMancer - A European Serious Gaming 3D Environment. In Virtual Reality Systems for Psychology. Joint Seminar: Virtual Reality Systems for Psychology, Vienna, Austria, Austria. http://hdl.handle.net/20.500.12708/52515 ( reposiTUm)

Präsentationen

Schönauer, C. (2019). Augmented und Virtual Reality im Umfeld Bauwesen: Grundlagen und angewandte Forschung. Workshop BIM auf der Baustelle: Augmented Reality im Bauwesen, Wien, Austria. http://hdl.handle.net/20.500.12708/86931 ( reposiTUm)
Mossel, A., & Schönauer, C. (2012). Distributed Interaction with Kinect and Mobile Phone in Augmented Reality. IGDA Unity3D, Vienna, Austria. http://hdl.handle.net/20.500.12708/85388 ( reposiTUm)
Schönauer, C. (2008). Skeletal Structure Generation for Optical Motion Capture. Winter Augmented Reality Meeting 2008, Graz, Austria, Austria. http://hdl.handle.net/20.500.12708/84854 ( reposiTUm)

Berichte

Schranz, C., Urban, H., Kaufmann, H., Schönauer, C., Rattenberger, J., O´Brien, P., Ozeraitis, L., & Jaritz, P. (2021). AR-AQ-Bau − Einsatz von Augmented Reality zur Abnahme und Qualitätssicherung auf Baustellen. http://hdl.handle.net/20.500.12708/40511 ( reposiTUm)
Kosyreva, O., Schönauer, C., Kaufmann, H., Vonach, E., & Gerstweiler, G. (2012). Analyzing the Feasibility of PTAM based Localization Algorithms in Large Environments on Mobile Devices. http://hdl.handle.net/20.500.12708/37455 ( reposiTUm)

Hochschulschriften

Schönauer, C. (2015). Full body interaction in serious games for rehabilitation [Dissertation, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2015.33193 ( reposiTUm)