Wissenschaftliche Artikel

Ulschmid, A., Krösl, K., Wimmer, M., & Kerbl, B. (2025). Automated Prioritization for Context-Aware Re-rendering in Editing. SN Computer Science, 6(2025), Article 353. https://doi.org/10.1007/s42979-025-03863-z ( reposiTUm)
Papantonakis, P., Kopanas, G., Kerbl, B., Lanvin, A., & Drettakis, G. (2024). Reducing the Memory Footprint of 3D Gaussian Splatting. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 7(1), 1–17. https://doi.org/10.1145/3651282 ( reposiTUm)
Schütz, M., Herzberger, L., & Wimmer, M. (2024). SimLOD: Simultaneous LOD Generation and Rendering for Point Clouds. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 7(1), Article 17. https://doi.org/10.1145/3651287 ( reposiTUm)
Voglreiter, P., Kerbl, B., Weinrauch, A., Mueller, J. H., Neff, T., Steinberger, M., & Schmalstieg, D. (2023). Trim Regions for Online Computation of From-Region Potentially Visible Sets. ACM Transactions on Graphics, 42(4), 1–15. https://doi.org/10.1145/3592434 ( reposiTUm)

Beiträge in Tagungsbänden

Unterguggenberger, J., Lipp, L., Wimmer, M., Kerbl, B., & Schütz, M. (2024). Fast Rendering of Parametric Objects on Modern GPUs. In EGPGV24: Eurographics Symposium on Parallel Graphics and Visualization. Eurographics Symposium on Parallel Graphics and Visualization (2024), Odense, Denmark. The Eurographics Association. https://doi.org/10.2312/pgv.20241129 ( reposiTUm)
Ulschmid, A., Kerbl, B., Krösl, K., & Wimmer, M. (2024). Real-Time Editing of Path-Traced Scenes with Prioritized Re-Rendering. In T. Bashford-Rogers, D. Meneveaux, M. Ziat, M. Ammi, S. Jänicke, H. Purchase, K. Bouatouch, & A. A. Sousa (Eds.), Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1, HUCAPP and IVAPP (pp. 46–57). https://doi.org/10.5220/0012324600003660 ( reposiTUm)