Wissenschaftliche Artikel

Scherzer, D., & Wimmer, M. (2008). Frame Sequential Interpolation for Discrete Level-of-Detail Rendering. Computer Graphics Forum, 27(4), 1175–1181. http://hdl.handle.net/20.500.12708/170540 ( reposiTUm)
Mattausch, O., Bittner, J., & Wimmer, M. (2008). CHC++: Coherent Hierarchical Culling Revisited. Computer Graphics Forum, 27(2), 221–230. http://hdl.handle.net/20.500.12708/170544 ( reposiTUm)

Beiträge in Tagungsbänden

Grelaud, D., Bonneel, N., Wimmer, M., Asselot, M., & Drettakis, G. (2009). Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2009 (pp. 177–182). http://hdl.handle.net/20.500.12708/52895 ( reposiTUm)
Sundstedt, V., Stavrakis, E., Wimmer, M., & Reinhard, E. (2008). A Psychophysical Study of Fixation Behavior in a Computer Game. In S. Creem-Regehr & K. Myszkowski (Eds.), Proceedings of the 5th symposium on Applied perception in graphics and visualization (pp. 43–50). http://hdl.handle.net/20.500.12708/52317 ( reposiTUm)
Mattausch, O., Bittner, J., Wonka, P., & Wimmer, M. (2007). Optimized Subdivisions for Preprocessed Visibility. In C. Healey & E. Lank (Eds.), Proceedings of Graphics Interface 2007. http://hdl.handle.net/20.500.12708/51930 ( reposiTUm)

Präsentationen

Scherzer, D., & Wimmer, M. (2008). Frame Sequential Interpolation for Discrete Level-of-Detail Rendering. Eurographics Symposium on Rendering, Konstanz, Germany, EU. http://hdl.handle.net/20.500.12708/84775 ( reposiTUm)
Mattausch, O., Bittner, J., & Wimmer, M. (2008). CHC++: Coherent Hierarchical Culling Revisited. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/84777 ( reposiTUm)