Beiträge in Tagungsbänden

Jeschke, S., Cline, D., & Wonka, P. (2009). A GPU Laplacian Solver for Diffusion Curves and Poisson Image Editing. In Transaction on Graphics (Siggraph Asia 2009). ACM Siggraph Asia, Yokohama, Japan, Non-EU. ACM. http://hdl.handle.net/20.500.12708/52899 ( reposiTUm)
Jeschke, S., Cline, D., & Wonka, P. (2009). Rendering Surface Details with Diffusion Curves. In Transaction on Graphics (Siggraph Asia 2009). ACM Siggraph Asia, Yokohama, Japan, Non-EU. ACM. http://hdl.handle.net/20.500.12708/52900 ( reposiTUm)
Bittner, J., Mattausch, O., Wonka, P., Havran, V., & Wimmer, M. (2009). Adaptive Global Visibility Sampling. In ACM SIGGRAPH 2009 papers (pp. 1–10). Association for Computing Machinery. https://doi.org/10.1145/1576246.1531400 ( reposiTUm)
Scherzer, D., Schwärzler, M., Mattausch, O., & Wimmer, M. (2009). Real-Time Soft Shadows Using Temporal Coherence. In Advances in Visual Computing: 5th International Symposium on Visual Computing (ISVC 2009). International Symposium on Computer Vision -- ISVC, Lake Tahoe, Nevada/California, Non-EU. http://hdl.handle.net/20.500.12708/52898 ( reposiTUm)

Beiträge in Büchern

Bittner, J., Mattausch, O., & Wimmer, M. (2009). Game-Engine-Friendly Occlusion Culling. In W. Engel (Ed.), SHADERX7: Advanced Rendering Techniques (pp. 637–653). Charles River Media, Inc. http://hdl.handle.net/20.500.12708/26547 ( reposiTUm)

Präsentationen

Wimmer, M. (2009). Visibility Computation in Computer Graphics. Computer Vision Winter Workshop 2009, CVWW2009, Eibiswald, Austria, Austria. http://hdl.handle.net/20.500.12708/84919 ( reposiTUm)