Wissenschaftliche Artikel

Mattoccia, S., Kisačanin, B., Gelautz, M., Chai, S., Belbachir, A. N., Dedeoglu, G., & Stein, F. (2018). Guest Editorial: Special Issue on Embedded Computer Vision. Journal of Signal Processing Systems, 90(6), 873–876. https://doi.org/10.1007/s11265-018-1365-8 ( reposiTUm)

Beiträge in Tagungsbänden

Sespede, B., Seitner, F., & Gelautz, M. (2019). Semi-automatic post-processing of multi-view 2D-plus-depth video. In IS&T International Symposium on Electronic Imaging (p. 5). http://hdl.handle.net/20.500.12708/57814 ( reposiTUm)
Hofer, H., Seitner, F., & Gelautz, M. (2019). An End-to-End System for Real-Time Dynamic Point Cloud Visualization. In 2018 International Conference on 3D Immersion (IC3D). 2018 International Conference on 3D Immersion (IC3D), Brüssel, Belgium. https://doi.org/10.1109/ic3d.2018.8657915 ( reposiTUm)
Kapeller, C., Sespede, B., Nezveda, M., Labschütz, M., Flöry, S., Seitner, F., & Gelautz, M. (2018). A workflow for 3D model reconstruction from multi-view depth acquisitions of dynamic scenes. In M. Welk, M. Urschler, & P. M. Roth (Eds.), Proceedings of the OAGM Workshop 2018 Medical Image Analysis (pp. 116–119). Verlag der Technischen Universität Graz. https://doi.org/10.3217/978-3-85125-603-1 ( reposiTUm)
Rittler, T., Nezveda, M., Seitner, F., & Gelautz, M. (2017). Depth-guided Disocclusion Inpainting for Novel View Synthesis. In P. M. Roth, M. Vincze, W. Kubinger, A. Müller, B. Blaschitz, & S. Štolc (Eds.), Proceedings of the OAGM & ARW Joint Workshop Vision, Automation and Robotics (pp. 160–164). Verlag der Technischen Universität Graz. https://doi.org/10.3217/978-3-85125-524-9-34 ( reposiTUm)
Gelautz, M., Seitner, F., Kapeller, C., & Brosch, N. (2017). Stereo reconstruction of sports scenes: algorithms, applications and challenges. In BMC Sports Science, Medicine and Rehabilitation. BMC Sports Science, Austria. BMC Sports Science, Medicine and Rehabilitation. https://doi.org/10.1186/s13102-017-0068-y ( reposiTUm)
Piatkowska, E., Kogler, J., Belbachir, N., & Gelautz, M. (2017). Improved Cooperative Stereo Matching for Dynamic Vision Sensors with Ground Truth Evaluation. In 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW). 30th IEEE Conference on Computer Vision and Pattern Recognition Workshops, Honolulu, Hawaii, United States of America (the). Institute of Electrical and Electronics Engineers (IEEE). https://doi.org/10.1109/cvprw.2017.51 ( reposiTUm)

Beiträge in Büchern

Barreda-Angeles, M., Battisti, F., Boato, G., Carli, M., Dumic, E., Gelautz, M., Hewage, C., Le-Callet, P., Liotta, A., Pasquini, C., Pereda-Baños, A., Politis, C., Sandic, D., Tekalp, M., Torres-Vega, M., & Zlokolica, V. (2018). Quality of Experience and Quality of Service Metrics for 3D Content. In 3D Visual Content Creation, Coding and Delivery (pp. 267–297). Springer. https://doi.org/10.1007/978-3-319-77842-6_10 ( reposiTUm)
Fliegel, K., Battisti, F., Carli, M., Gelautz, M., Krasula, L., Le-Callet, P., & Zlokolica, V. (2018). 3D Visual Content Datasets. In 3D Visual Content Creation, Coding and Delivery (pp. 299–325). Springer. https://doi.org/10.1007/978-3-319-77842-6_11 ( reposiTUm)

Präsentationen

Gelautz, M., Seitner, F., Kapeller, C., & Brosch, N. (2016). Stereo Reconstruction of Sports Scenes: Algorithms, Applications, and Challenges. International Conference on Technology and Innovation in Sports, Health and Wellbeing, Vila Real, Portugal, EU. http://hdl.handle.net/20.500.12708/86395 ( reposiTUm)