<div class="csl-bib-body">
<div class="csl-entry">Amabili, L., Gupta, K., & Raidou, R. G. (2021). A Taxonomy-Driven Model for Designing Educational Games in Visualization. <i>IEEE Computer Graphics and Applications</i>, <i>41</i>(6), 71–79. https://doi.org/10.1109/mcg.2021.3115446</div>
</div>
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dc.identifier.issn
0272-1716
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/138525
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dc.description.abstract
Visualization literacy of the broader audiences is becoming an important topic, as we are increasingly surrounded by misleading, erroneous, or confusing visualizations. How can we educate the general masses about data visualization? We propose a twofold model for designing educational games in visualization based on the concept of constructivism and learning-by-playing. We base our approach on the idea of deconstruction and construction, borrowed from the domain of mathematics. We describe the conceptual development and design of our model through two games. First, we present a deconstruction-based game that requires the inspection, identification, and categorization of visualization characteristics (data, users, tasks, visual variables, visualization vocabulary), starting from a finalized visualization. Second, we propose a construction-based game where it is possible to compose visualizations bottom-up from individual visual characteristics. The two games use the same deck of cards with a simple design based on visualization taxonomies, popular in visualization teaching.
en
dc.language.iso
en
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dc.relation.ispartof
IEEE Computer Graphics and Applications
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dc.subject
Software
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dc.subject
Computer Graphics and Computer-Aided Design
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dc.title
A Taxonomy-Driven Model for Designing Educational Games in Visualization
en
dc.type
Artikel
de
dc.type
Article
en
dc.description.startpage
71
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dc.description.endpage
79
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dc.type.category
Original Research Article
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tuw.container.volume
41
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tuw.container.issue
6
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tuw.journal.peerreviewed
true
-
tuw.peerreviewed
true
-
tuw.researchTopic.id
I5
-
tuw.researchTopic.name
Visual Computing and Human-Centered Technology
-
tuw.researchTopic.value
100
-
dcterms.isPartOf.title
IEEE Computer Graphics and Applications
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tuw.publication.orgunit
E193-02 - Forschungsbereich Computer Graphics
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tuw.publisher.doi
10.1109/mcg.2021.3115446
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dc.identifier.eissn
1558-1756
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dc.description.numberOfPages
9
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tuw.author.orcid
0000-0002-2046-0245
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tuw.author.orcid
0000-0003-3328-6642
-
tuw.author.orcid
0000-0003-2468-0664
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wb.sci
true
-
wb.sciencebranch
Informatik
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wb.sciencebranch.oefos
1020
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wb.facultyfocus
Visual Computing and Human-Centered Technology (VC + HCT)
de
wb.facultyfocus
Visual Computing and Human-Centered Technology (VC + HCT)
en
wb.facultyfocus.faculty
E180
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item.languageiso639-1
en
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item.openairetype
research article
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item.grantfulltext
restricted
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item.fulltext
no Fulltext
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item.cerifentitytype
Publications
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item.openairecristype
http://purl.org/coar/resource_type/c_2df8fbb1
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crisitem.author.dept
E193-02 - Forschungsbereich Computer Graphics
-
crisitem.author.orcid
0000-0003-2468-0664
-
crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology