<div class="csl-bib-body">
<div class="csl-entry">Kerbl, B., Horvath, L., Cornel, D., & Wimmer, M. (2022). An Improved Triangle Encoding Scheme for Cached Tessellation. In The Eurographics Association (Ed.), <i>Eurographics 2022 - Short Papers</i> (pp. 53–56). The Eurographics Association. https://doi.org/10.2312/egs.20221031</div>
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/139870
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dc.description.abstract
With the recent advances in real-time rendering that were achieved by embracing software rasterization, the interest in alternative solutions for other fixed-function pipeline stages rises. In this paper, we revisit a recently presented software approach for cached tessellation, which compactly encodes and stores triangles in GPU memory. While the proposed technique is both efficient and versatile, we show that the original encoding is suboptimal and provide an alternative scheme that acts as a drop-in replacement. As shown in our evaluation, the proposed modifications can yield performance gains of 40\% and more.
en
dc.language.iso
en
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dc.relation.ispartofseries
Eurographics technical report series
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dc.rights.uri
http://creativecommons.org/licenses/by/4.0/
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dc.subject
GPU
en
dc.subject
real-time
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dc.subject
tessellation
en
dc.title
An Improved Triangle Encoding Scheme for Cached Tessellation