<div class="csl-bib-body">
<div class="csl-entry">Kerbl, B., Horvath, L., Cornel, D., & Wimmer, M. (2022). An Improved Triangle Encoding Scheme for Cached Tessellation. In The Eurographics Association (Ed.), <i>Eurographics 2022 - Short Papers</i> (pp. 53–56). The Eurographics Association. https://doi.org/10.2312/egs.20221031</div>
</div>
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/139870
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dc.description.abstract
With the recent advances in real-time rendering that were achieved by embracing software rasterization, the interest in alternative solutions for other fixed-function pipeline stages rises. In this paper, we revisit a recently presented software approach for cached tessellation, which compactly encodes and stores triangles in GPU memory. While the proposed technique is both efficient and versatile, we show that the original encoding is suboptimal and provide an alternative scheme that acts as a drop-in replacement. As shown in our evaluation, the proposed modifications can yield performance gains of 40\% and more.
en
dc.language.iso
en
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dc.relation.ispartofseries
Eurographics technical report series
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dc.rights.uri
http://creativecommons.org/licenses/by/4.0/
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dc.subject
GPU
en
dc.subject
real-time
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dc.subject
tessellation
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dc.title
An Improved Triangle Encoding Scheme for Cached Tessellation
en
dc.type
Inproceedings
en
dc.type
Konferenzbeitrag
de
dc.rights.license
Creative Commons Namensnennung 4.0 International
de
dc.rights.license
Creative Commons Attribution 4.0 International
en
dc.contributor.affiliation
VRVis Research Center for Virtual Reality and Visualization, Austria