<div class="csl-bib-body">
<div class="csl-entry">Luidolt, L., Wimmer, M., & Krösl, K. (2020). Gaze-Dependent Simulation of Light Perception in Virtual Reality. <i>IEEE Transactions on Visualization and Computer Graphics</i>, <i>26</i>(12), 3557–3567. https://doi.org/10.1109/tvcg.2020.3023604</div>
</div>
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dc.identifier.issn
1077-2626
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/140951
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dc.description.abstract
The perception of light is inherently different inside a virtual reality (VR) or augmented reality (AR) simulation when compared to the real world. Conventional head-worn displays (HWDs) are not able to display the same high dynamic range of brightness and color as the human eye can perceive in the real world. To mimic the perception of real-world scenes in virtual scenes, it is crucial to reproduce the effects of incident light on the human visual system. In order to advance virtual simulations towards perceptual realism, we present an eye-tracked VR/AR simulation comprising effects for gaze-dependent temporal eye adaption, perceptual glare, visual acuity reduction, and scotopic color vision. Our simulation is based on medical expert knowledge and medical studies of the healthy human eye. We conducted the first user study comparing the perception of light in a real-world low-light scene to a VR simulation. Our results show that the proposed combination of simulated visual effects is well received by users and also indicate that an individual adaptation is necessary, because perception of light is highly subjective.
de
dc.description.abstract
The perception of light is inherently different inside a virtual reality (VR) or augmented reality (AR) simulation when compared to the real world. Conventional head-worn displays (HWDs) are not able to display the same high dynamic range of brightness and color as the human eye can perceive in the real world. To mimic the perception of real-world scenes in virtual scenes, it is crucial to reproduce the effects of incident light on the human visual system. In order to advance virtual simulations towards perceptual realism, we present an eye-tracked VR/AR simulation comprising effects for gaze-dependent temporal eye adaption, perceptual glare, visual acuity reduction, and scotopic color vision. Our simulation is based on medical expert knowledge and medical studies of the healthy human eye. We conducted the first user study comparing the perception of light in a real-world low-light scene to a VR simulation. Our results show that the proposed combination of simulated visual effects is well received by users and also indicate that an individual adaptation is necessary, because perception of light is highly subjective.
en
dc.language.iso
en
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dc.relation.ispartof
IEEE Transactions on Visualization and Computer Graphics
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dc.subject
Software
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dc.subject
virtual reality
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dc.subject
perception
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dc.subject
Computer Graphics and Computer-Aided Design
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dc.subject
user studies
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dc.subject
Computer Vision and Pattern Recognition
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dc.subject
Signal Processing
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dc.title
Gaze-Dependent Simulation of Light Perception in Virtual Reality
en
dc.type
Artikel
de
dc.type
Article
en
dc.description.startpage
3557
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dc.description.endpage
3567
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dc.type.category
Original Research Article
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tuw.container.volume
26
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tuw.container.issue
12
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tuw.journal.peerreviewed
true
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tuw.peerreviewed
true
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tuw.researchTopic.id
I5
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tuw.researchTopic.name
Visual Computing and Human-Centered Technology
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tuw.researchTopic.value
100
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dcterms.isPartOf.title
IEEE Transactions on Visualization and Computer Graphics
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tuw.publication.orgunit
E193-02 - Forschungsbereich Computer Graphics
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tuw.publisher.doi
10.1109/tvcg.2020.3023604
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dc.identifier.eissn
1941-0506
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dc.description.numberOfPages
11
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wb.sci
true
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wb.sciencebranch
Informatik
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wb.sciencebranch.oefos
1020
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wb.facultyfocus
Visual Computing and Human-Centered Technology (VC + HCT)
de
wb.facultyfocus
Visual Computing and Human-Centered Technology (VC + HCT)
en
wb.facultyfocus.faculty
E180
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item.languageiso639-1
en
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item.grantfulltext
restricted
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item.openairecristype
http://purl.org/coar/resource_type/c_2df8fbb1
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item.fulltext
no Fulltext
-
item.openairetype
research article
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item.cerifentitytype
Publications
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crisitem.author.dept
E193-02 - Forschungsbereich Computer Graphics
-
crisitem.author.dept
E193-02 - Forschungsbereich Computer Graphics
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crisitem.author.dept
E193 - Institut für Visual Computing and Human-Centered Technology
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crisitem.author.orcid
0000-0003-3996-8337
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crisitem.author.orcid
0000-0002-9370-2663
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crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology
-
crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology