<div class="csl-bib-body">
<div class="csl-entry">Raidou, R. G., Gröller, M. E., & Wu, H. (2020). Slice and Dice: A Physicalization Workflow for Anatomical Edutainment. <i>Computer Graphics Forum</i>, <i>39</i>(7), 623–634. https://doi.org/10.1111/cgf.14173</div>
</div>
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dc.identifier.issn
0167-7055
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/140980
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dc.description.abstract
During the last decades, anatomy has become an interesting topic in education-even for laymen or schoolchildren. As medical
imaging techniques become increasingly sophisticated, virtual anatomical education applications have emerged. Still, anatom-
ical models are often preferred, as they facilitate 3D localization of anatomical structures. Recently, data physicalizations (i.e.,
physical visualizations) have proven to be effective and engaging-sometimes, even more than their virtual counterparts. So
far, medical data physicalizations involve mainly 3D printing, which is still expensive and cumbersome. We investigate alter-
native forms of physicalizations, which use readily available technologies (home printers) and inexpensive materials (paper or
semi-transparent films) to generate crafts for anatomical edutainment. To the best of our knowledge, this is the first computer-
generated crafting approach within an anatomical edutainment context. Our approach follows a cost-effective, simple, and
easy-to-employ workflow, resulting in assemblable data sculptures (i.e., semi-transparent sliceforms). It primarily supports
volumetric data (such as CT or MRI), but mesh data can also be imported. An octree slices the imported volume and an opti-
mization step simplifies the slice configuration, proposing the optimal order for easy assembly. A packing algorithm places the
resulting slices with their labels, annotations, and assembly instructions on a paper or transparent film of user-selected size,
to be printed, assembled into a sliceform, and explored. We conducted two user studies to assess our approach, demonstrating
that it is an initial positive step towards the successful creation of interactive and engaging anatomical physicalizations.
en
dc.publisher
WILEY
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dc.relation.ispartof
Computer Graphics Forum
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dc.subject
Computer Graphics and Computer-Aided Design
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dc.subject
Human-centered computing →
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dc.subject
Visualization application domains
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dc.subject
Applied computing
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dc.subject
Life and medical sciences
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dc.title
Slice and Dice: A Physicalization Workflow for Anatomical Edutainment
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dc.type
Artikel
de
dc.type
Article
en
dc.description.startpage
623
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dc.description.endpage
634
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dc.type.category
Original Research Article
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tuw.container.volume
39
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tuw.container.issue
7
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tuw.journal.peerreviewed
true
-
tuw.peerreviewed
true
-
tuw.researchTopic.id
I5
-
tuw.researchTopic.name
Visual Computing and Human-Centered Technology
-
tuw.researchTopic.value
100
-
dcterms.isPartOf.title
Computer Graphics Forum
-
tuw.publication.orgunit
E193-02 - Forschungsbereich Computer Graphics
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tuw.publisher.doi
10.1111/cgf.14173
-
dc.identifier.eissn
1467-8659
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dc.description.numberOfPages
12
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wb.sci
true
-
wb.sciencebranch
Informatik
-
wb.sciencebranch.oefos
1020
-
wb.facultyfocus
Visual Computing and Human-Centered Technology (VC + HCT)
de
wb.facultyfocus
Visual Computing and Human-Centered Technology (VC + HCT)
en
wb.facultyfocus.faculty
E180
-
item.grantfulltext
restricted
-
item.openairecristype
http://purl.org/coar/resource_type/c_2df8fbb1
-
item.openairetype
research article
-
item.cerifentitytype
Publications
-
item.fulltext
no Fulltext
-
crisitem.author.dept
E193-02 - Forschungsbereich Computer Graphics
-
crisitem.author.dept
E193-02 - Forschungsbereich Computer Graphics
-
crisitem.author.dept
E193-02 - Forschungsbereich Computer Graphics
-
crisitem.author.orcid
0000-0003-2468-0664
-
crisitem.author.orcid
0000-0002-8569-4149
-
crisitem.author.orcid
0000-0003-1028-0010
-
crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology
-
crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology
-
crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology