<div class="csl-bib-body">
<div class="csl-entry">Cornel, D., Zechmeister, S., Groeller, E., & Waser, J. (2023). Watertight Incremental Heightfield Tessellation. <i>IEEE Transactions on Visualization and Computer Graphics</i>, <i>29</i>(9), 3888–3899. https://doi.org/10.1109/TVCG.2022.3173081</div>
</div>
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dc.identifier.issn
1077-2626
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/154434
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dc.description.abstract
In this paper, we propose a method for the interactive visualization of medium-scale dynamic heightfields without visual artifacts. Our data fall into a category too large to be rendered directly at full resolution, but small enough to fit into GPU memory without pre-filtering and data streaming. We present the real-world use case of unfiltered flood simulation data of such medium scale that need to be visualized in real time for scientific purposes. Our solution facilitates compute shaders to maintain a guaranteed watertight triangulation in GPU memory that approximates the interpolated heightfields with view-dependent, continuous levels of detail. In each frame, the triangulation is updated incrementally by iteratively refining the cached result of the previous frame to minimize the computational effort. In particular, we minimize the number of heightfield sampling operations to make adaptive and higher-order interpolations viable options. We impose no restriction on the number of subdivisions and the achievable level of detail to allow for extreme zoom ranges required in geospatial visualization. Our method provides a stable runtime performance and can be executed with a limited time budget. We present a comparison of our method to three state-of-the-art methods, in which our method is competitive to previous non-watertight methods in terms of runtime, while outperforming them in terms of accuracy.
en
dc.language.iso
en
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dc.publisher
IEEE COMPUTER SOC
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dc.relation.ispartof
IEEE Transactions on Visualization and Computer Graphics
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dc.subject
Data visualization
en
dc.subject
Graphics processing units
en
dc.subject
heightfield rendering
en
dc.subject
Interpolation
en
dc.subject
level of detail
en
dc.subject
Merging
en
dc.subject
Real-time systems
en
dc.subject
Rendering (computer graphics)
en
dc.subject
Surface reconstruction
en
dc.subject
terrain rendering
en
dc.subject
tessellation
en
dc.subject
Visualization techniques and methodologies
en
dc.title
Watertight Incremental Heightfield Tessellation
en
dc.type
Article
en
dc.type
Artikel
de
dc.contributor.affiliation
VRVis (Austria), Austria
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dc.description.startpage
3888
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dc.description.endpage
3899
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dc.type.category
Original Research Article
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tuw.container.volume
29
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tuw.container.issue
9
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tuw.journal.peerreviewed
true
-
tuw.peerreviewed
true
-
tuw.researchTopic.id
I5
-
tuw.researchTopic.name
Visual Computing and Human-Centered Technology
-
tuw.researchTopic.value
100
-
dcterms.isPartOf.title
IEEE Transactions on Visualization and Computer Graphics
-
tuw.publication.orgunit
E193-02 - Forschungsbereich Computer Graphics
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tuw.publisher.doi
10.1109/TVCG.2022.3173081
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dc.date.onlinefirst
2022-05-06
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dc.identifier.eissn
1941-0506
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dc.description.numberOfPages
12
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tuw.author.orcid
0000-0002-8569-4149
-
tuw.author.orcid
0000-0002-3007-8074
-
wb.sci
true
-
wb.sciencebranch
Informatik
-
wb.sciencebranch.oefos
1020
-
wb.sciencebranch.value
100
-
item.fulltext
no Fulltext
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item.openairecristype
http://purl.org/coar/resource_type/c_2df8fbb1
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item.languageiso639-1
en
-
item.cerifentitytype
Publications
-
item.openairetype
research article
-
item.grantfulltext
none
-
crisitem.author.dept
E222-02 - Forschungsbereich Ingenieurhydrologie
-
crisitem.author.dept
TU Wien
-
crisitem.author.dept
E193-02 - Forschungsbereich Computer Graphics
-
crisitem.author.dept
VRVis (Austria)
-
crisitem.author.orcid
0000-0002-8569-4149
-
crisitem.author.orcid
0000-0002-3007-8074
-
crisitem.author.parentorg
E222 - Institut für Wasserbau und Ingenieurhydrologie
-
crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology