<div class="csl-bib-body">
<div class="csl-entry">Løvset, T., Ulvang, D. M., Bekkvik, C., Villanger, K., & Viola, I. (2013). Rule-based method for automatic scaffold assembly from 3D building models. <i>Computers and Graphics</i>, <i>37</i>(4), 256–268. https://doi.org/10.1016/j.cag.2013.01.007</div>
</div>
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dc.identifier.issn
0097-8493
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/156108
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dc.description.abstract
To manually specify an optimal scaffold assembly for a given building geometry is a time consuming task. Our goal is to automate the process of selecting and placing scaffold components in order to design an optimal scaffold assembly for a specific building. The resulting assembly must be possible to construct in practice, should be practical to use for the workers, must satisfy governmental rules and regulations and should ideally result in minimum accumulated component cost. We propose a novel procedural modeling pipeline based on an input house model. First we extract vital coordinates from the house model that define the 3D scaffold placement. These coordinates are the basis for defining the positioning of scaffold cells. In the next step we populate the cells with actual scaffold components geometry. The resulting model is visualized to assist the assembly process. Additionally it is decomposed into elementary building blocks to produce assembly component lists to estimate the scaffold cost estimates, compute the weight for transportation and packing of components from a warehouse. The result from the automated process is compared to scaffold design produced manually by a professional scaffold designer.
en
dc.language.iso
en
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dc.publisher
PERGAMON-ELSEVIER SCIENCE LTD
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dc.relation.ispartof
Computers and Graphics
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dc.subject
Human-Computer Interaction
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dc.subject
General Engineering
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dc.subject
Computer Graphics and Computer-Aided Design
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dc.title
Rule-based method for automatic scaffold assembly from 3D building models
en
dc.type
Artikel
de
dc.type
Article
en
dc.description.startpage
256
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dc.description.endpage
268
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dc.type.category
Original Research Article
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tuw.container.volume
37
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tuw.container.issue
4
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tuw.journal.peerreviewed
true
-
tuw.peerreviewed
true
-
tuw.researchTopic.id
I5
-
tuw.researchTopic.name
Visual Computing and Human-Centered Technology
-
tuw.researchTopic.value
100
-
dcterms.isPartOf.title
Computers and Graphics
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tuw.publication.orgunit
E193-02 - Forschungsbereich Computer Graphics
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tuw.publisher.doi
10.1016/j.cag.2013.01.007
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dc.identifier.eissn
1873-7684
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dc.description.numberOfPages
13
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wb.sci
true
-
wb.sciencebranch
Mathematik, Informatik
-
wb.sciencebranch.oefos
11
-
wb.facultyfocus
Visual Computing and Human-Centered Technology (VC + HCT)
de
wb.facultyfocus
Visual Computing and Human-Centered Technology (VC + HCT)
en
wb.facultyfocus.faculty
E180
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item.openairecristype
http://purl.org/coar/resource_type/c_18cf
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item.openairecristype
http://purl.org/coar/resource_type/c_18cf
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item.grantfulltext
none
-
item.languageiso639-1
en
-
item.fulltext
no Fulltext
-
item.openairetype
Artikel
-
item.openairetype
Article
-
item.cerifentitytype
Publications
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item.cerifentitytype
Publications
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crisitem.author.dept
E193-02 - Forschungsbereich Computer Graphics
-
crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology