<div class="csl-bib-body">
<div class="csl-entry">Mitterhofer, S. K., Krügel, C., Kirda, E., & Platzer, C. (2009). Server-Side Bot Detection in Massively Multiplayer Online Games. <i>IEEE Security and Privacy</i>, <i>7</i>(3), 29–36. https://doi.org/10.1109/msp.2009.78</div>
</div>
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dc.identifier.issn
1540-7993
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/166172
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dc.description.abstract
One of the greatest threats that massive multiplayer online games (MMOGs) face today is botting, a form of cheating in which a player uses a script to automate actions in a game without actually playing. This has a severe adverse effect on honest players and impacts their motivation to continue the game, threatening online game providers' subscription-based business model. However, if game companies make an effort at all to automatically detect bots, it's usually through signature checking for suspicious programs on the client side, essentially relying on information from an untrusted source beyond their control. To address the problem, we propose an automated approach to detect bots on the server side, solely based on character activity. Our approach is completely transparent to the end user and exploits the fact that bots follow a script that guides them through the virtual world. More precisely, by analyzing a character's movement data, we can extract waypoints and detect repeated paths. This allows us to find movement patterns that appear frequently, indicating that a character is controlled by a script and not a human player.
en
dc.language.iso
en
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dc.publisher
IEEE COMPUTER SOC
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dc.relation.ispartof
IEEE Security and Privacy
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dc.subject
Electrical and Electronic Engineering
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dc.subject
Computer Networks and Communications
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dc.subject
Law
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dc.subject
MMOG
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dc.subject
Bot detection
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dc.title
Server-Side Bot Detection in Massively Multiplayer Online Games
en
dc.type
Artikel
de
dc.type
Article
en
dc.description.startpage
29
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dc.description.endpage
36
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dc.type.category
Original Research Article
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tuw.container.volume
7
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tuw.container.issue
3
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tuw.journal.peerreviewed
true
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tuw.peerreviewed
true
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I5
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I4
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tuw.researchTopic.id
I2
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tuw.researchTopic.id
I1
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tuw.researchTopic.name
Visual Computing and Human-Centered Technology
-
tuw.researchTopic.name
Distributed and Parallel Systems
-
tuw.researchTopic.name
Automation and Robotics
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tuw.researchTopic.name
Computer Engineering and Software-Intensive Systems
-
tuw.researchTopic.name
Logic and Computation
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tuw.researchTopic.value
10
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tuw.researchTopic.value
20
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tuw.researchTopic.value
10
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tuw.researchTopic.value
30
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tuw.researchTopic.value
30
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dcterms.isPartOf.title
IEEE Security and Privacy
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tuw.publication.orgunit
E191-03 - Forschungsbereich Automation Systems
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tuw.publisher.doi
10.1109/msp.2009.78
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dc.identifier.eissn
1558-4046
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dc.description.numberOfPages
8
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wb.sci
true
-
wb.sciencebranch
Mathematik, Informatik
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wb.sciencebranch
Sonstige und interdisziplinäre Naturwissenschaften
-
wb.sciencebranch.oefos
11
-
wb.sciencebranch.oefos
19
-
wb.facultyfocus
Computer Engineering (CE)
de
wb.facultyfocus
Computer Engineering (CE)
en
wb.facultyfocus.faculty
E180
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item.languageiso639-1
en
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item.cerifentitytype
Publications
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item.fulltext
no Fulltext
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item.grantfulltext
none
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item.openairecristype
http://purl.org/coar/resource_type/c_2df8fbb1
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item.openairetype
research article
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crisitem.author.dept
E183 - Institut für Rechnergestützte Automation
-
crisitem.author.dept
E191-03 - Forschungsbereich Automation Systems
-
crisitem.author.dept
E194-02 - Forschungsbereich Distributed Systems
-
crisitem.author.dept
E183 - Institut für Rechnergestützte Automation
-
crisitem.author.parentorg
E180 - Fakultät für Informatik
-
crisitem.author.parentorg
E191 - Institut für Computer Engineering
-
crisitem.author.parentorg
E194 - Institut für Information Systems Engineering