<div class="csl-bib-body">
<div class="csl-entry">Korpitsch, T. (2023). <i>Semantic-aware animation of hand-drawn characters</i> [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2023.113969</div>
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dc.identifier.uri
https://doi.org/10.34726/hss.2023.113969
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/188331
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dc.description
Abweichender Titel nach Übersetzung der Verfasserin/des Verfassers
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dc.description.abstract
In recent years there has been a lot of research in the area of edutainment, which facilitates effective learning processes by increasing the engagement of the learners. Guided visualisations, such as audio-guided museum tours or Augmented Reality-guided city tours, are one of the potential applications. Guided visualisations are a form of mental practice which traditionally involves verbal guidance that guides a user through a series of visualisations. With the technique of Augmented Reality, one can integrate additional information to guide users or embody verbal guidance with a virtual character, which enables an engaging experience. In this thesis, we aim to make a first step towards guided visualisation by introducing a hand-drawn character for instruction purposes. We especially focus on animation, since character animations are used in different applications, such as computer graphics, but can be hardly generated without certain pre-knowledge. Here, we present a novel pipeline for automatically generating believable movements for hand-drawn characters. The approach consists of five steps. (1) the hand-drawn character is detected from an input image, and (2) the sub-parts of the drawn character, such as the legs and thehead, are identified, respectively. (3) A bone skeleton for animation is extracted and augmented with the semantic information from the previous step. (4) Based on the augmented skeleton, we assign a super-class that the skeleton belongs to, i.e., quadruped, flying or humanoid, and match the end-effectors of the skeleton to the end-effectors of the reference skeleton of the super-class. (5) Finally, we generate a triangular mesh from the input illustration. Once the matching reference skeleton and the hand-drawn character are overlayed, the character is animated and can attract users in different applications. To show the feasibility of our approach, we evaluate the proposed pipeline with a set of hand-drawn characters showing several well-articulate drawings.
en
dc.language
English
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dc.language.iso
en
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dc.rights.uri
http://rightsstatements.org/vocab/InC/1.0/
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dc.subject
Computeranimation
de
dc.subject
Charakteranimation
de
dc.subject
computer animation
en
dc.subject
character animation
en
dc.title
Semantic-aware animation of hand-drawn characters
en
dc.title.alternative
Semantisch korrekte Animation von handgezeichneten Figuren
de
dc.type
Thesis
en
dc.type
Hochschulschrift
de
dc.rights.license
In Copyright
en
dc.rights.license
Urheberrechtsschutz
de
dc.identifier.doi
10.34726/hss.2023.113969
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dc.contributor.affiliation
TU Wien, Österreich
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dc.rights.holder
Thorsten Korpitsch
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dc.publisher.place
Wien
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tuw.version
vor
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tuw.thesisinformation
Technische Universität Wien
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dc.contributor.assistant
Wu, Hsiang-Yun
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tuw.publication.orgunit
E193 - Institut für Visual Computing and Human-Centered Technology
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dc.type.qualificationlevel
Diploma
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dc.identifier.libraryid
AC16945961
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dc.description.numberOfPages
91
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dc.thesistype
Diplomarbeit
de
dc.thesistype
Diploma Thesis
en
dc.rights.identifier
In Copyright
en
dc.rights.identifier
Urheberrechtsschutz
de
tuw.advisor.staffStatus
staff
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tuw.assistant.staffStatus
staff
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tuw.advisor.orcid
0000-0002-8569-4149
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tuw.assistant.orcid
0000-0003-1028-0010
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item.openaccessfulltext
Open Access
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item.languageiso639-1
en
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item.fulltext
with Fulltext
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item.openairetype
master thesis
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item.cerifentitytype
Publications
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item.openairecristype
http://purl.org/coar/resource_type/c_bdcc
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item.grantfulltext
open
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crisitem.author.dept
E193 - Institut für Visual Computing and Human-Centered Technology