<div class="csl-bib-body">
<div class="csl-entry">Liu, Z., Fu, R., Wang, L., Jin, Y., Papakostas, T., Mainelli, U., & Voûte, R. (2021). Game Engine-based Point Cloud Visualization and Perception for Situation Awareness of Crisis Indoor Environments. In A. Basiri, G. Gartner, & H. Huang (Eds.), <i>LBS 2021: Proceedings of the 16th International Conference on Location Based Services</i> (pp. 183–194). https://doi.org/10.34726/1786</div>
</div>
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/18856
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dc.identifier.uri
https://doi.org/10.34726/1786
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dc.description
Published in “Proceedings of the 16th International Conference on
Location Based Services (LBS 2021)”, edited by Anahid Basiri, Georg
Gartner and Haosheng Huang, LBS 2021, 24-25 November 2021,
Glasgow, UK/online.
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dc.description.abstract
Because unknown interior layouts can have serious consequences
in time-sensitive situations, crisis response teams request many potential solutions
for visualizing indoor environments in crisis scenarios. This research
uses a game engine to directly visualize point cloud data input of indoor environments
for generating clear interaction between the environment and
viewers, to aid decision-making in high-stress moments. The prospective final
product is an integration of game-oriented visualization and cartography,
hosted within Unreal Engine 4 (UE4), allowing users to navigate throughout
an indoor environment, and customizing certain interaction features. The
UE4 project consists of 4 modules: data preprocessing, render style, functional
module, and user interface. Finally, this research uses a single-floor
indoor point cloud dataset collected from a building in Rotterdam, the Netherlands
for the implementation.
en
dc.language.iso
en
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dc.rights.uri
http://creativecommons.org/licenses/by/4.0/
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dc.subject
Game Engine
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dc.subject
unreal engine
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dc.subject
3D visualization
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dc.subject
situation awareness
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dc.subject
point cloud
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dc.subject
crisis scenario
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dc.title
Game Engine-based Point Cloud Visualization and Perception for Situation Awareness of Crisis Indoor Environments
en
dc.type
Inproceedings
en
dc.type
Konferenzbeitrag
de
dc.rights.license
Creative Commons Namensnennung 4.0 International
de
dc.rights.license
Creative Commons Attribution 4.0 International
en
dc.identifier.doi
10.34726/1786
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dc.contributor.affiliation
Delft University of Technology, Netherlands (the)
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dc.contributor.affiliation
Delft University of Technology, Netherlands (the)
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dc.contributor.affiliation
Delft University of Technology, Netherlands (the)
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dc.contributor.affiliation
Delft University of Technology, Netherlands (the)
-
dc.contributor.affiliation
Delft University of Technology, Netherlands (the)
-
dc.contributor.affiliation
Delft University of Technology, Netherlands (the)
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dc.contributor.affiliation
Delft University of Technology, Netherlands (the)
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dc.contributor.editoraffiliation
University of Glasgow, United Kingdom of Great Britain and Northern Ireland (the)