<div class="csl-bib-body">
<div class="csl-entry">Shahu, A., Kinzer, K., & Michahelles, F. (2023). Enhancing Professional Training with Single-User Virtual Reality: Unveiling Challenges, Opportunities, and Design Guidelines. In F. Michahelles, P. Knierim, & J. Häkkilä (Eds.), <i>MMUM ’23: Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia</i> (pp. 244–256). Association for Computing Machinery. https://doi.org/10.1145/3626705.3627791</div>
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/193103
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dc.description.abstract
An immersive single-user virtual reality system possesses the potential to induce a paradigm shift in the realm of professional training, particularly within safety-intensive and complex procedural domains. This innovative system offers a safe, adaptable, engaging, and efficacious training experience, thereby fostering better task performance, reduced errors, and more favorable outcomes. Our goal is to delve into the opportunities and challenges associated with such training programs, while also providing guidelines for their seamless integration into educational curricula. Three case studies were conducted to gauge the efficacy of single-user VR training: the electricians’ scenario (N=30), a spatial orientation scenario (N=20), and a medical trolley scenario (N=21). Employing mixed methodologies, encompassing workshops, semi-structured interviews, and observatory data collection, insights were gathered. The core objective of this investigation was to assess the perceptions of potential users, notably those partaking in apprenticeships or vocational training, toward prototypes of single-user VR training. The study’s findings emphasize the inherent value and constructive attributes of integrating single-user VR training within the realm of professional development. This integration fosters practical experiential learning in procedures and essential competencies for ensuring safety, resulting in enhanced training outcomes. The study showcased augmented individualized learning tempos, expanded opportunities for repetition, heightened concentration, and deeper engagement within the VR-based instructional environment. Moreover, the study underscored the crucial role of personalized design enhancements and continuous content evolution to maximize the effectiveness of VR-based training methodologies. Integral to the comprehensive evaluation was the significance of user experience and the perceived value of the VR system. In parallel with the empirical investigation, foundational design principles were derived from the challenges and prospects unveiled across all three case studies.
en
dc.language.iso
en
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dc.rights.uri
http://creativecommons.org/licenses/by/4.0/
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dc.subject
Professional Training
en
dc.subject
Head-Mounted Display
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dc.subject
Case Study
en
dc.subject
VR based Learning Environment
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dc.subject
Apprenticeship
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dc.subject
Learning Methods
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dc.subject
Safety-intensive Domains
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dc.title
Enhancing Professional Training with Single-User Virtual Reality: Unveiling Challenges, Opportunities, and Design Guidelines
en
dc.type
Inproceedings
en
dc.type
Konferenzbeitrag
de
dc.rights.license
Creative Commons Namensnennung 4.0 International
de
dc.rights.license
Creative Commons Attribution 4.0 International
en
dc.contributor.editoraffiliation
Universität der Bundeswehr München, Germany
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dc.relation.isbn
979-8-4007-0921-0
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dc.relation.doi
10.1145/3626705
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dc.description.startpage
244
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dc.description.endpage
256
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dc.rights.holder
2023 Copyright held by the owner/author(s)
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dc.type.category
Full-Paper Contribution
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tuw.booktitle
MMUM '23: Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia
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tuw.relation.publisher
Association for Computing Machinery
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tuw.relation.publisherplace
New York
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tuw.researchTopic.id
I5
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tuw.researchTopic.name
Visual Computing and Human-Centered Technology
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tuw.researchTopic.value
100
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tuw.publication.orgunit
E193-04 - Forschungsbereich Artifact-based Computing & User Research
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tuw.publisher.doi
10.1145/3626705.3627791
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dc.identifier.libraryid
AC17204150
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dc.description.numberOfPages
13
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tuw.author.orcid
0000-0001-8753-4942
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tuw.author.orcid
0000-0003-1486-0688
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dc.rights.identifier
CC BY 4.0
de
dc.rights.identifier
CC BY 4.0
en
tuw.editor.orcid
0000-0003-1486-0688
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tuw.editor.orcid
0000-0001-9578-9953
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tuw.editor.orcid
0000-0003-2172-6233
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tuw.event.name
22nd International Conference on Mobile and Ubiquitous Multimedia (MUM 2023)
en
tuw.event.startdate
03-12-2023
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tuw.event.enddate
06-12-2023
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tuw.event.online
On Site
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tuw.event.type
Event for scientific audience
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tuw.event.place
Vienna
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tuw.event.country
AT
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tuw.event.presenter
Shahu, Ambika
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wb.sciencebranch
Informatik
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wb.sciencebranch.oefos
1020
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wb.sciencebranch.value
100
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item.languageiso639-1
en
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item.openairetype
conference paper
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item.grantfulltext
mixedopen
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item.fulltext
with Fulltext
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item.cerifentitytype
Publications
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item.mimetype
application/pdf
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item.openairecristype
http://purl.org/coar/resource_type/c_5794
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item.openaccessfulltext
Open Access
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crisitem.author.dept
E193-04 - Forschungsbereich Multidisciplinary Design and User Research
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crisitem.author.dept
E193 - Institut für Visual Computing and Human-Centered Technology
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crisitem.author.dept
E193-04 - Forschungsbereich Multidisciplinary Design and User Research
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crisitem.author.orcid
0000-0003-1486-0688
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crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology
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crisitem.author.parentorg
E180 - Fakultät für Informatik
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crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology