<div class="csl-bib-body">
<div class="csl-entry">Manuri, F., Sanna, A., & De Pace, F. (2024). Storytelling in the Metaverse: From Desktop to Immersive Virtual Reality Storyboarding. In <i>2023 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE)</i> (pp. 28–33). IEEE. https://doi.org/10.1109/MetroXRAINE58569.2023.10405763</div>
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/193786
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dc.description.abstract
Creatives from the animation and film industries have always been experimenting with innovative tools and methodologies to improve the creation of prototypes of their visual sequences before bringing them to life. In recent years, as realistic real-time rendering techniques have emerged, the increasing popularity of virtual reality (VR) can lead to new approaches and solutions, leveraging the immersive and interactive features provided by 3D immersive experiences. A 3D desktop application and a novel storyboarding pipeline, which can automatically generate a storyboard including camera details and a textual description of the actions performed in three-dimensional environments, have already been investigated in previous work. The aim was to exploit new technologies to improve existing 3D storytelling approaches, thus providing a software solution for expert and novice storyboarders. This research investigates 3D storyboarding in immersive virtual reality (IVR) to move toward a new storyboarding paradigm. IVR systems provide peculiarities such as body-controlled exploration of the 3D scene and a head-dependant camera view that can extend features of traditional storyboarding tools. The proposed system enables users to set up the virtual stage, adding elements to the scene and exploring the environment as they build it. After that, users can select the available characters or the camera, control them in first person, position them in the scene, and perform actions selecting from a list of options, each paired with a corresponding animation. Relying on the concept of state-machine, the system can automatically generate the list of available actions depending on the context. Finally, the descriptions for each storyboard panel are automatically generated based on the history of activities performed. The proposed application maintains all the functionalities of the desktop version and can be effectively used to create storyboards in immersive virtual environments.
en
dc.language.iso
en
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dc.subject
Virtual Reality
en
dc.subject
Storyboarding
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dc.subject
Metaverse
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dc.subject
Storytelling
en
dc.title
Storytelling in the Metaverse: From Desktop to Immersive Virtual Reality Storyboarding
en
dc.type
Inproceedings
en
dc.type
Konferenzbeitrag
de
dc.relation.publication
2023 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE)
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dc.contributor.affiliation
Polytechnic University of Turin, Italy
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dc.contributor.affiliation
Polytechnic University of Turin, Italy
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dc.relation.isbn
979-8-3503-0080-2
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dc.relation.doi
10.1109/MetroXRAINE58569.2023
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dc.description.startpage
28
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dc.description.endpage
33
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dc.type.category
Full-Paper Contribution
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tuw.booktitle
2023 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE)
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tuw.relation.publisher
IEEE
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tuw.researchTopic.id
I5
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tuw.researchTopic.name
Visual Computing and Human-Centered Technology
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tuw.researchTopic.value
100
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tuw.publication.orgunit
E193-03 - Forschungsbereich Virtual and Augmented Reality
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tuw.publisher.doi
10.1109/MetroXRAINE58569.2023.10405763
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dc.description.numberOfPages
6
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tuw.author.orcid
0000-0002-6599-9949
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tuw.author.orcid
0000-0001-7916-1699
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tuw.author.orcid
0000-0001-8772-4105
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tuw.event.name
2023 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE)
en
tuw.event.startdate
25-10-2023
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tuw.event.enddate
27-10-2023
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tuw.event.online
On Site
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tuw.event.type
Event for scientific audience
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tuw.event.country
IT
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tuw.event.presenter
Manuri, Federico
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wb.sciencebranch
Informatik
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wb.sciencebranch.oefos
1020
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wb.sciencebranch.value
100
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item.languageiso639-1
en
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item.openairetype
conference paper
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item.grantfulltext
restricted
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item.fulltext
no Fulltext
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item.cerifentitytype
Publications
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item.openairecristype
http://purl.org/coar/resource_type/c_5794
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crisitem.author.dept
Polytechnic University of Turin
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crisitem.author.dept
Polytechnic University of Turin
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crisitem.author.dept
E193-03 - Forschungsbereich Virtual and Augmented Reality
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crisitem.author.orcid
0000-0002-6599-9949
-
crisitem.author.orcid
0000-0001-7916-1699
-
crisitem.author.orcid
0000-0001-8772-4105
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crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology