<div class="csl-bib-body">
<div class="csl-entry">Wimmer, C., Ledochowski, F., Baranyi, R., Aigner, C., & Grechenig, T. (2024). Design and Evaluation of First-/Third-Person Hybrid Locomotion Techniques in Virtual Reality for Enhanced Accessibility in Healthcare. In IEEE (Ed.), <i>2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH)</i> (pp. 1–8). https://doi.org/10.1109/SeGAH61285.2024.10639598</div>
</div>
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/201669
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dc.description.abstract
This paper presents the design and evaluation of two novel locomotion techniques for virtual reality that address key challenges of accessibility and motion sickness by enabling continuous traversal around a scene from a seated position, with the ability to seamlessly switch between first-person and third-person perspectives. The techniques presented are 'static hybrid camera', which uses fixed third-person camera angles designed for each scene, and 'dynamic hybrid camera', where the third-person camera dynamically moves with the user's avatar. Both techniques aim to provide intuitive and comfortable movement without exacerbating motion sickness. The locomotion techniques were compared to teleportation in a 12-participant user study, demonstrating that these hybrid techniques successfully expand locomotion options in VR, improving accessibility and comfort especially for seated use.
en
dc.language.iso
en
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dc.subject
accessibility
en
dc.subject
healthcare
en
dc.subject
locomotion technique
en
dc.subject
virtual camera perspective
en
dc.subject
virtual reality
en
dc.title
Design and Evaluation of First-/Third-Person Hybrid Locomotion Techniques in Virtual Reality for Enhanced Accessibility in Healthcare
en
dc.type
Inproceedings
en
dc.type
Konferenzbeitrag
de
dc.relation.isbn
9798350384383
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dc.relation.doi
10.1109/SeGAH61285.2024.10639598
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dc.description.startpage
1
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dc.description.endpage
8
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dc.type.category
Full-Paper Contribution
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dc.relation.eissn
2573-3060
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tuw.booktitle
2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH)
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tuw.peerreviewed
true
-
tuw.researchTopic.id
I4
-
tuw.researchTopic.name
Information Systems Engineering
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tuw.researchTopic.value
100
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tuw.publication.orgunit
E194-03 - Forschungsbereich Business Informatics
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tuw.publisher.doi
10.1109/SeGAH61285.2024.10639598
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dc.description.numberOfPages
8
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tuw.author.orcid
0009-0001-8938-6143
-
tuw.author.orcid
0000-0002-0088-9140
-
tuw.author.orcid
0009-0000-5622-8598
-
tuw.event.name
2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH)
en
tuw.event.startdate
07-08-2024
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tuw.event.enddate
09-08-2024
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tuw.event.online
On Site
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tuw.event.type
Event for scientific audience
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tuw.event.place
Funchal
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tuw.event.country
PT
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tuw.event.presenter
Aigner, Christoph
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wb.sciencebranch
Informatik
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wb.sciencebranch
Wirtschaftswissenschaften
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wb.sciencebranch.oefos
1020
-
wb.sciencebranch.oefos
5020
-
wb.sciencebranch.value
90
-
wb.sciencebranch.value
10
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dc.contributor.editorgroup
IEEE
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item.languageiso639-1
en
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item.openairetype
conference paper
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item.grantfulltext
none
-
item.fulltext
no Fulltext
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item.cerifentitytype
Publications
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item.openairecristype
http://purl.org/coar/resource_type/c_5794
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crisitem.author.dept
E194-03 - Forschungsbereich Business Informatics
-
crisitem.author.dept
E194-03 - Forschungsbereich Business Informatics
-
crisitem.author.dept
TU Wien
-
crisitem.author.dept
E194-03 - Forschungsbereich Business Informatics
-
crisitem.author.orcid
0009-0001-8938-6143
-
crisitem.author.orcid
0000-0002-0088-9140
-
crisitem.author.orcid
0009-0000-5622-8598
-
crisitem.author.parentorg
E194 - Institut für Information Systems Engineering
-
crisitem.author.parentorg
E194 - Institut für Information Systems Engineering
-
crisitem.author.parentorg
E194 - Institut für Information Systems Engineering