<div class="csl-bib-body">
<div class="csl-entry">Wagener, N., Dänekas, B., Loerakker, M. B., Woźniak, P. W., & Niess, J. (2024). Light Me Up! Ambient Light Increases Heart Rate and Perceived Exertion during High-Intensity Virtual Reality Exergaming. In <i>NordiCHI ’24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction</i> (pp. 1–6). https://doi.org/10.1145/3677045.3685427</div>
</div>
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/204065
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dc.description.abstract
The prevalence of sedentary lifestyles has led to an increase in health issues. A promising approach to promote physical activity is VR exergames, which offer gamified fitness activities. VR exergames benefit from being personalised, e.g. through using real-time heart rate. Yet, the impact of visualising heart rate for physiological and psychological factors remains unclear. This study investigates the impact of red-coloured ambient light, adjusted based on real-time heart rate. In a user study, we compared two versions of the game: with and without ambient red light. Our findings show that red ambient light significantly increased the participants’ heart rate as well as perceived exertion during intense phases of the game. In qualitative feedback, participants had ambivalent opinions about the use of red ambient light. We contribute insights on the design of VR exergames to influence users’ exertion based on colour changes in ambient light.
en
dc.language.iso
en
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dc.subject
Coloured Light
en
dc.subject
Emotion
en
dc.subject
Exergame
en
dc.subject
Exertion
en
dc.subject
Heart Rate
en
dc.subject
Red
en
dc.subject
Reflection
en
dc.subject
Smartwatch
en
dc.subject
Sport
en
dc.subject
Virtual Reality
en
dc.title
Light Me Up! Ambient Light Increases Heart Rate and Perceived Exertion during High-Intensity Virtual Reality Exergaming
en
dc.type
Inproceedings
en
dc.type
Konferenzbeitrag
de
dc.relation.isbn
9798400709654
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dc.description.startpage
1
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dc.description.endpage
6
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dc.type.category
Abstract Book Contribution
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tuw.booktitle
NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction
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tuw.peerreviewed
true
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tuw.researchTopic.id
I5
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tuw.researchTopic.name
Visual Computing and Human-Centered Technology
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tuw.researchTopic.value
100
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tuw.publication.orgunit
E193-05 - Forschungsbereich Human Computer Interaction
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tuw.publisher.doi
10.1145/3677045.3685427
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dc.description.numberOfPages
6
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tuw.author.orcid
0000-0003-4572-4646
-
tuw.author.orcid
0000-0002-4240-0761
-
tuw.author.orcid
0000-0003-3670-1813
-
tuw.author.orcid
0000-0003-3529-0653
-
tuw.event.name
2024 Nordic Conference on Human-Computer Interaction (NordiCHI '24)
en
dc.description.sponsorshipexternal
This work was supported by the Swedish Research Council, award number 2022-03196. Paweł W. Woźniak is supported by an endowment from TU Wien.
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tuw.event.startdate
13-10-2024
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tuw.event.enddate
16-10-2024
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tuw.event.online
On Site
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tuw.event.type
Event for scientific audience
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tuw.event.country
SE
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tuw.event.presenter
Wagener, Nadine
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wb.sciencebranch
Informatik
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wb.sciencebranch
Mathematik
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wb.sciencebranch.oefos
1020
-
wb.sciencebranch.oefos
1010
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wb.sciencebranch.value
90
-
wb.sciencebranch.value
10
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item.languageiso639-1
en
-
item.openairecristype
http://purl.org/coar/resource_type/c_5794
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item.fulltext
no Fulltext
-
item.grantfulltext
none
-
item.cerifentitytype
Publications
-
item.openairetype
conference paper
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crisitem.author.dept
E193-05 - Forschungsbereich Human Computer Interaction
-
crisitem.author.dept
E193-05 - Forschungsbereich Human Computer Interaction
-
crisitem.author.orcid
0000-0003-4572-4646
-
crisitem.author.orcid
0000-0002-4240-0761
-
crisitem.author.orcid
0000-0003-3670-1813
-
crisitem.author.orcid
0000-0003-3529-0653
-
crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology
-
crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology