<div class="csl-bib-body">
<div class="csl-entry">Bosco, M., Kán, P., & Kaufmann, H. (2024). Conversational Agent for Procedural Building Design in Virtual Reality. In S. Hasegawa, N. Sakata, & V. Sundstedt (Eds.), <i>Virtual Environments 2024 : ICAT - EGVE : 34th International Conference on Artificial Reality and Telexistence : 29th Eurographics Symposium on Virtual Environments</i>. Eurographics - The European Association for Computer Graphics. https://doi.org/10.2312/egve.20241378</div>
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/208924
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dc.description.abstract
With the emergence of large language models (LLMs), conversational agents have gained significant attention across various domains, including virtual reality (VR). This paper investigates the use of conversational agents as an interface for procedural building design in VR. We propose a voice interface that allows a user to control parameters of procedural generation and gain insights about the building construction metrics through natural conversation. The pipeline introduced for the conversational agent involves utilizing LLMs in two separate API calls for natural language understanding and natural language generation. This separation enables the invocation of various actions in procedural generation as well as meaningful agent responses to building-related questions. Furthermore, we conducted a user study to assess our proposed conversational interface in comparison to a traditional graphical user interface (GUI) in a VR architectural design task focused on circular economy. The study scrutinize the user-reported usability, presence, realism, errors, and effectiveness of both interfaces. Results suggest that while the non-embodied conversational agent enhances effectiveness due to its explanatory capabilities, it surprisingly decreases realism compared to the GUI. Overall, the preference between the conversational agent and the GUI varied greatly among participants, highlighting the need for further research into the evolving shift towards speech interaction in VR.
en
dc.description.sponsorship
FFG - Österr. Forschungsförderungs- gesellschaft mbH
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dc.language.iso
en
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dc.relation.ispartofseries
Eurographics Symposium on Virtual Environments
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dc.subject
Virtual Reality
en
dc.subject
Conversational Agent
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dc.subject
Procedural Building Design
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dc.subject
Human-Computer Interaction
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dc.subject
Natural Language Interfaces
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dc.title
Conversational Agent for Procedural Building Design in Virtual Reality
en
dc.type
Inproceedings
en
dc.type
Konferenzbeitrag
de
dc.relation.isbn
978-3-03868-245-5
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dc.relation.issn
1727-530X
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dc.relation.grantno
FO999899167_04112022_110337124
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dc.type.category
Full-Paper Contribution
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tuw.booktitle
Virtual Environments 2024 : ICAT - EGVE : 34th International Conference on Artificial Reality and Telexistence : 29th Eurographics Symposium on Virtual Environments
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tuw.peerreviewed
true
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tuw.relation.publisher
Eurographics - The European Association for Computer Graphics
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tuw.project.title
Circular Twin - Ein digitales Ökosystem zur Generierung und Bewertung kreislauffähiger Digitaler Zwillinge
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tuw.researchTopic.id
I5
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tuw.researchTopic.name
Visual Computing and Human-Centered Technology
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tuw.researchTopic.value
100
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tuw.publication.orgunit
E193-03 - Forschungsbereich Virtual and Augmented Reality
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tuw.publication.orgunit
E057-16 - Fachbereich Center for Geometry and Computational Design