<div class="csl-bib-body">
<div class="csl-entry">Palmquist, A., Alves, J., Baranyi, R., Munkvold, R., Carvalho, V., & Oliveira, E. (2025). Blended Realities - Higher Education Student Reflections on Acquiring Skills for Game Creation in a Project-Based- and Blended Learning Environment. <i>Games</i>, <i>3</i>(1), 2–26. https://doi.org/10.1145/3704414</div>
</div>
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/209331
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dc.description.abstract
This study delves into higher education students' active participation in an Erasmus+ blended intensive program (BIP) that focuses on teaching game creation. Three universities facilitated the BIP, which had 22 international students. The program, designed around project-based learning and onsite/online collaboration, empowered students to better prepare them for careers in the game industry. Two student focus groups were analyzed using thematic analysis to understand the students' perceptions of the educational approach. The investigation findings emphasize that aligning game creation teaching with conditions and technologies in the game industry is challenging in practice despite its apparent simplicity on paper. It also underscores the crucial role of soft skills and transversal competencies in game creation education. These skills, often overlooked, play a vital role in the success of game creation projects. With this study, we wish to contribute to the discourse on game education by offering insights into the enablers and barriers to teaching game creation within higher education. It provides ten useful considerations for game scholars and educators to deliberate in their profession.
en
dc.language.iso
en
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dc.publisher
Association for Computing Machinery
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dc.relation.ispartof
Games
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dc.subject
Applied computing
en
dc.subject
Collaborative learning
en
dc.subject
Human-centered computing
en
dc.subject
Interactive learning environments
en
dc.subject
Virtual reality
en
dc.title
Blended Realities - Higher Education Student Reflections on Acquiring Skills for Game Creation in a Project-Based- and Blended Learning Environment
en
dc.type
Article
en
dc.type
Artikel
de
dc.contributor.affiliation
University of Gothenburg, Sweden
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dc.contributor.affiliation
Universidade Nova de Lisboa, Portugal
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dc.contributor.affiliation
Nord University, Norway
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dc.description.startpage
2
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dc.description.endpage
26
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dc.type.category
Original Research Article
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tuw.container.volume
3
-
tuw.container.issue
1
-
tuw.journal.peerreviewed
true
-
tuw.peerreviewed
true
-
wb.publication.intCoWork
International Co-publication
-
tuw.researchTopic.id
I5
-
tuw.researchTopic.name
Visual Computing and Human-Centered Technology
-
tuw.researchTopic.value
100
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dcterms.isPartOf.title
Games
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tuw.publication.orgunit
E194-03 - Forschungsbereich Business Informatics
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tuw.publisher.doi
10.1145/3704414
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dc.date.onlinefirst
2024-12-12
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dc.identifier.articleid
2
-
dc.identifier.eissn
2832-5516
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dc.description.numberOfPages
25
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tuw.author.orcid
0000-0003-0943-6022
-
tuw.author.orcid
0000-0002-5736-6519
-
tuw.author.orcid
0000-0002-0088-9140
-
tuw.author.orcid
0000-0001-7322-2526
-
wb.sciencebranch
Informatik
-
wb.sciencebranch
Wirtschaftswissenschaften
-
wb.sciencebranch.oefos
1020
-
wb.sciencebranch.oefos
5020
-
wb.sciencebranch.value
90
-
wb.sciencebranch.value
10
-
item.openairetype
research article
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item.fulltext
no Fulltext
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item.grantfulltext
none
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item.languageiso639-1
en
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item.openairecristype
http://purl.org/coar/resource_type/c_2df8fbb1
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item.cerifentitytype
Publications
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crisitem.author.dept
University of Gothenburg
-
crisitem.author.dept
Universidade Nova de Lisboa
-
crisitem.author.dept
E194-03 - Forschungsbereich Business Informatics
-
crisitem.author.dept
Nord University
-
crisitem.author.orcid
0000-0003-0943-6022
-
crisitem.author.orcid
0000-0002-5736-6519
-
crisitem.author.orcid
0000-0002-0088-9140
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crisitem.author.parentorg
E194 - Institut für Information Systems Engineering