<div class="csl-bib-body">
<div class="csl-entry">Manuri, F., Sanna, A., Scarzello, M., & De Pace, F. (2024). A Novel Approach to 3D Storyboarding. In <i>Intelligent Technologies for Interactive Entertainment. INTETAIN 2023</i> (pp. 178–192). https://doi.org/10.1007/978-3-031-55722-4_13</div>
</div>
-
dc.identifier.uri
http://hdl.handle.net/20.500.12708/209413
-
dc.description.abstract
Creatives in the animation and film industries constantly explore new and innovative tools and methods to enhance their creative process, especially in pre-production. As realistic, real-time rendering techniques have emerged in recent years, 3D game engines, modeling, and animation tools have been exploited to support storyboarding and movie prototyping. This research proposes a 3D storyboarding tool to improve existing storytelling approaches. A novel storyboarding pipeline is proposed, which can automatically generate a storyboard including camera details and a textual description of the events occurring in each scene. Users create storyboards by selecting actors, performing available actions, positioning the camera in the 3D scene, and taking screenshots to save a vignette of the storyboard; the corresponding description is generated based on the actors’ actions and their status. A software implementation of the proposed pipeline has also been developed in the guise of a 3D desktop application aimed at expert and novice storyboarders. The system has been tested to evaluate its usability. Preliminary results confirm that the users have appreciated the application.
en
dc.language.iso
en
-
dc.relation.ispartofseries
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
-
dc.subject
3D storyboarding
en
dc.subject
authoring tool
en
dc.subject
character animation
en
dc.title
A Novel Approach to 3D Storyboarding
en
dc.type
Inproceedings
en
dc.type
Konferenzbeitrag
de
dc.contributor.affiliation
Politecnico di Torino
-
dc.relation.isbn
978-3-031-55722-4
-
dc.relation.doi
10.1007/978-3-031-55722-4
-
dc.description.startpage
178
-
dc.description.endpage
192
-
dc.type.category
Full-Paper Contribution
-
tuw.booktitle
Intelligent Technologies for Interactive Entertainment. INTETAIN 2023
-
tuw.container.volume
560
-
tuw.peerreviewed
true
-
tuw.researchTopic.id
I5
-
tuw.researchTopic.name
Visual Computing and Human-Centered Technology
-
tuw.researchTopic.value
100
-
tuw.publication.orgunit
E193-03 - Forschungsbereich Virtual and Augmented Reality
-
tuw.publisher.doi
10.1007/978-3-031-55722-4_13
-
dc.description.numberOfPages
15
-
tuw.author.orcid
0000-0002-6599-9949
-
tuw.author.orcid
0000-0001-7916-1699
-
tuw.author.orcid
0000-0001-8772-4105
-
tuw.event.name
14th EAI International Conference, INTETAIN 2023
en
tuw.event.startdate
27-11-2023
-
tuw.event.enddate
27-11-2023
-
tuw.event.online
On Site
-
tuw.event.type
Event for scientific audience
-
tuw.event.country
IT
-
tuw.event.presenter
Manuri, Federico
-
wb.sciencebranch
Informatik
-
wb.sciencebranch.oefos
1020
-
wb.sciencebranch.value
100
-
item.openairetype
conference paper
-
item.languageiso639-1
en
-
item.cerifentitytype
Publications
-
item.openairecristype
http://purl.org/coar/resource_type/c_5794
-
item.grantfulltext
none
-
item.fulltext
no Fulltext
-
crisitem.author.dept
Politecnico di Torino
-
crisitem.author.dept
E193-03 - Forschungsbereich Virtual and Augmented Reality
-
crisitem.author.orcid
0000-0002-6599-9949
-
crisitem.author.orcid
0000-0001-7916-1699
-
crisitem.author.orcid
0000-0001-8772-4105
-
crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology