<div class="csl-bib-body">
<div class="csl-entry">Schulte, F., Brezovsky, M., Günthner, A., Jutzi, B., Mandlburger, G., & Winiwarter, L. (2025). Simulation and validation of underwater scenes for two-media optical 3D reconstruction. In G. Mandlburger, L.-A. Gueguen, J. Rhomberg-Kauert, F. Menna, & E. Nocerino (Eds.), <i>The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences : 3D Underwater Mapping from Above and Below : 3rd International Workshop, 8–11 July 2025, TU Wien, Vienna, Austria</i> (pp. 271–278). Copernicus. https://doi.org/10.5194/isprs-Archives-XLVIII-2-W10-2025-271-2025</div>
</div>
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/220831
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dc.description.abstract
Optical 3D reconstruction in environments with complex light paths such as water-air surface interactions continues to be challenging, particularly due to the inherent refraction effects. These effects compromise assumptions taken in standard photogrammetric methods like the traditional Multi-View Stereo and newer approaches like Neural Radiance Fields (NeRFs). Addressing these limitations is critical for monitoring coastal and riparian ecosystems, for flood-risk modeling, as climate change intensifies river flooding, and in general to satisfy increasing demands for 3D topo-bathymetric data. To evaluate models explicitly built to consider a change in refractivity along the image ray, simulation can be employed. In this study, we present a simulation and validation framework designed to investigate these challenges by synthesizing controlled water scenes with artificial camera trajectories and evaluating them with 2D and 3D (Cloud-to-Mesh, completeness) metrics. For that, a total of 130 images with a resolution of 1024 × 768 pixels were simulated to model both a water-free scene and a submerged scene. The results indicate that refractive effects must be explicitly accounted for, as a water depth of 3.5 m led to errors on the order of 1 m, when refraction was not taken into account. Furthermore, NeRFs proved to be particularly well suited for 3D analysis of photo-bathymetric surveys, achieving a completeness that was 21 % higher than conventional MVS methods. The simulation workflow is particularly beneficial for the development and testing of specialized NeRF-variants designed to better account for the complexities introduced by refraction at air-water interface.
en
dc.description.sponsorship
FWF - Österr. Wissenschaftsfonds
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dc.language.iso
en
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dc.relation.ispartofseries
ISPRS
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dc.rights.uri
http://creativecommons.org/licenses/by/4.0/
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dc.subject
multimedia photogrammetry
en
dc.subject
ray tracing
en
dc.subject
Simulation
en
dc.subject
validation
en
dc.title
Simulation and validation of underwater scenes for two-media optical 3D reconstruction
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences : 3D Underwater Mapping from Above and Below : 3rd International Workshop, 8–11 July 2025, TU Wien, Vienna, Austria
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tuw.container.volume
XLVIII-2/W10-2025
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tuw.peerreviewed
true
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tuw.book.ispartofseries
ISPRS
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tuw.relation.publisher
Copernicus
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tuw.project.title
Bathymetrische 3D-Rekonstruktion mit Neural Radiance Fields
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tuw.researchTopic.id
E4
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tuw.researchTopic.name
Environmental Monitoring and Climate Adaptation
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tuw.researchTopic.value
100
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tuw.publication.orgunit
E120-07 - Forschungsbereich Photogrammetrie
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tuw.publisher.doi
10.5194/isprs-Archives-XLVIII-2-W10-2025-271-2025
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dc.description.numberOfPages
8
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tuw.author.orcid
0009-0006-1679-7183
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tuw.author.orcid
0000-0002-2332-293X
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tuw.author.orcid
0000-0001-8229-1160
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dc.rights.identifier
CC BY 4.0
de
dc.rights.identifier
CC BY 4.0
en
tuw.editor.orcid
0000-0002-2332-293X
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tuw.event.name
3rd International Workshop 3D Underwater Mapping from Above and Below