<div class="csl-bib-body">
<div class="csl-entry">Baranyi, R., Weindl, K., Aigner, C., Arnberger, C., Hoelbling, D., Hoerner, W., & Grechenig, T. (2025). Exploring Serious Games Within the Physio and Ergotherapeutic Usage: Insights into Their Acceptance Based on Actual Applications. In M. Baumgartner, D. Hayn, B. Pfeifer, & G. Schreier (Eds.), <i>dHealth 2025 : Proceedings of the 19th Health Informatics Meets Digital Health Conference</i> (pp. 69–74). IOS Press. https://doi.org/10.3233/SHTI250163</div>
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/221534
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dc.description.abstract
Classic rehabilitation faces different challenges, such as low patient engagement, limited motivation, or difficulties in personalizing the therapy, which is needed for good recovery outcomes. Serious games present a promising solution to these problems by enhancing the individual motivation and deliver interactive rehabilitation possibilities. To investigate their potential, a preliminary study was conducted using an online questionnaire as the methodological approach. Overall, 15 therapists (average age: 33.1 years; average experience: 9.7 years) from various professional backgrounds participated in it. The results showed that seven therapists (47%) already used serious games within patient rehabilitation, while eight (53%) had not yet used them. Most of the already used solutions also only cover cognitive rehabilitation and do not use any additional sensors to capture movements. Only within 2 cases serious games were also used at home in addition to the therapeutical setting. In addition, the participants also evaluated five serious games integrated into a rehabilitation platform, highlighting strengths such as increased patient motivation and adaptability, but also missing features like tailored feedback systems and the need for improved integration into their daily workflows. According to the discussion, these findings suggest that serious games in rehabilitation are not yet broadly in real use. There is also the need for better accessibility, functionality, time and therapist training to optimize the use of serious games and address some current limitations in rehabilitation practices.
en
dc.language.iso
en
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dc.relation.ispartofseries
Studies in Health Technology and Informatics
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dc.subject
Humans
en
dc.subject
Adult
en
dc.subject
Male
en
dc.subject
Female
en
dc.subject
Surveys and Questionnaires
en
dc.subject
Motivation
en
dc.subject
Framework
en
dc.subject
Rehabilitation
en
dc.subject
Serious Games
en
dc.subject
Video Games
en
dc.title
Exploring Serious Games Within the Physio and Ergotherapeutic Usage: Insights into Their Acceptance Based on Actual Applications
en
dc.type
Inproceedings
en
dc.type
Konferenzbeitrag
de
dc.contributor.affiliation
TU Wien, Austria
-
dc.contributor.affiliation
TU Wien, Austria
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dc.contributor.affiliation
TU Wien, Austria
-
dc.contributor.affiliation
Human&Digital (H&D), Austria
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dc.contributor.editoraffiliation
Austrian Institute of Technology, Austria
-
dc.contributor.editoraffiliation
Austrian Institute of Technology, Austria
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dc.contributor.editoraffiliation
UMIT - Private Universität für Gesundheitswissenschaften, Medizinische Informatik und Technik, Austria
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dc.contributor.editoraffiliation
Austrian Institute of Technology, Austria
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dc.relation.isbn
978-1-64368-592-2
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dc.relation.doi
10.3233/SHTI324
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dc.relation.issn
1879-8365
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dc.description.startpage
69
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dc.description.endpage
74
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dc.type.category
Full-Paper Contribution
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dc.relation.eissn
0926-9630
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tuw.booktitle
dHealth 2025 : Proceedings of the 19th Health Informatics Meets Digital Health Conference
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tuw.container.volume
324
-
tuw.peerreviewed
true
-
tuw.relation.publisher
IOS Press
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tuw.researchTopic.id
I5
-
tuw.researchTopic.id
I4
-
tuw.researchTopic.name
Visual Computing and Human-Centered Technology
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tuw.researchTopic.name
Information Systems Engineering
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tuw.researchTopic.value
50
-
tuw.researchTopic.value
50
-
tuw.publication.orgunit
E194-03 - Forschungsbereich Business Informatics
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tuw.publisher.doi
10.3233/SHTI250163
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dc.description.numberOfPages
6
-
tuw.author.orcid
0000-0002-0088-9140
-
tuw.author.orcid
0000-0001-7099-2576
-
tuw.author.orcid
0009-0000-5622-8598
-
tuw.event.name
dHealth 2025 : 19th Health Informatics Meets Digital Health Conference
en
tuw.event.startdate
06-05-2025
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tuw.event.enddate
07-05-2025
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tuw.event.online
On Site
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tuw.event.type
Event for scientific audience
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tuw.event.place
Wien
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tuw.event.country
AT
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tuw.event.presenter
Weindl, Katharina
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tuw.event.presenter
Aigner, Christoph
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wb.sciencebranch
Informatik
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wb.sciencebranch
Wirtschaftswissenschaften
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wb.sciencebranch.oefos
1020
-
wb.sciencebranch.oefos
5020
-
wb.sciencebranch.value
90
-
wb.sciencebranch.value
10
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item.openairecristype
http://purl.org/coar/resource_type/c_5794
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item.cerifentitytype
Publications
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item.openairetype
conference paper
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item.fulltext
no Fulltext
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item.languageiso639-1
en
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item.grantfulltext
none
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crisitem.author.dept
E194-03 - Forschungsbereich Business Informatics
-
crisitem.author.dept
E193 - Institut für Visual Computing and Human-Centered Technology
-
crisitem.author.dept
TU Wien, Austria
-
crisitem.author.dept
E193 - Institut für Visual Computing and Human-Centered Technology
-
crisitem.author.dept
E194-03 - Forschungsbereich Business Informatics
-
crisitem.author.dept
Human&Digital (H&D), Austria
-
crisitem.author.dept
E194-03 - Forschungsbereich Business Informatics
-
crisitem.author.orcid
0000-0002-0088-9140
-
crisitem.author.orcid
0000-0001-7099-2576
-
crisitem.author.orcid
0009-0000-5622-8598
-
crisitem.author.parentorg
E194 - Institut für Information Systems Engineering
-
crisitem.author.parentorg
E180 - Fakultät für Informatik
-
crisitem.author.parentorg
E180 - Fakultät für Informatik
-
crisitem.author.parentorg
E194 - Institut für Information Systems Engineering
-
crisitem.author.parentorg
E194 - Institut für Information Systems Engineering