<div class="csl-bib-body">
<div class="csl-entry">Tretyak, V., & Gröller, E. (2025). TacMedVR: Immersive VR Training for Tactical Medicine—Evaluating Interaction and Stress Response. In <i>2025 11th International Conference on Virtual Reality (ICVR)</i> (pp. 345–350). IEEE. https://doi.org/10.1109/ICVR66534.2025.11172647</div>
</div>
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/225648
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dc.description.abstract
This paper presents the development and evaluation of a virtual reality (VR) training simulation for tactical emergency medicine, created in Unity and optimized for the Meta Quest 3 headset. The simulation places users in a high-stress scenario inspired by real knife attacks and incorporates natural hand tracking for interaction. Core training elements include triage, bleeding control, and communication with victims and bystanders. A qualitative study with ten participants, all with prior first aid or tactical medical training, explored three key research questions: (1) To what extent does the realistic recreation of real-world events affect trainees' perceived psychological stress and sense of immersion in virtual reality simulations? (2) How do hand tracking and traditional controllers compare in terms of usability? (3) How is VR perceived as a complementary or alternative method to conventional training? Thematic analysis revealed that visual and auditory realism enhanced immersion but did not consistently increase perceived stress. Hand tracking was considered intuitive but occasionally unreliable. Participants generally viewed VR as a valuable complement to traditional training, particularly for practicing workflows and rapid decision-making under pressure. The results underscore VR's potential as a scalable, engaging, and safe tool for preparing responders for high-threat environments.
en
dc.language.iso
en
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dc.subject
Hand Tracking
en
dc.subject
Interaction Design
en
dc.subject
Medical Simulation
en
dc.subject
Simulation-Based Training
en
dc.subject
Virtual Reality in Education
en
dc.title
TacMedVR: Immersive VR Training for Tactical Medicine—Evaluating Interaction and Stress Response
en
dc.type
Inproceedings
en
dc.type
Konferenzbeitrag
de
dc.contributor.affiliation
TU Wien, Austria
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dc.relation.isbn
979-8-3503-9273-9
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dc.description.startpage
345
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dc.description.endpage
350
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dc.type.category
Full-Paper Contribution
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tuw.booktitle
2025 11th International Conference on Virtual Reality (ICVR)
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tuw.peerreviewed
true
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tuw.relation.publisher
IEEE
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tuw.researchTopic.id
I5
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tuw.researchTopic.name
Visual Computing and Human-Centered Technology
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tuw.researchTopic.value
100
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tuw.publication.orgunit
E193-02 - Forschungsbereich Computer Graphics
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tuw.publisher.doi
10.1109/ICVR66534.2025.11172647
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dc.description.numberOfPages
6
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tuw.author.orcid
0009-0009-1863-6211
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tuw.author.orcid
0000-0002-8569-4149
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tuw.event.name
11th International Conference on Virtual Reality (ICVR 2025)
en
tuw.event.startdate
09-07-2025
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tuw.event.enddate
11-07-2025
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tuw.event.online
On Site
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tuw.event.type
Event for scientific audience
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tuw.event.place
Wageningen
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tuw.event.country
NL
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tuw.event.presenter
Tretyak, Volodymyr
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tuw.event.track
Multi Track
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wb.sciencebranch
Informatik
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wb.sciencebranch.oefos
1020
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wb.sciencebranch.value
100
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item.openairecristype
http://purl.org/coar/resource_type/c_5794
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item.fulltext
no Fulltext
-
item.languageiso639-1
en
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item.grantfulltext
none
-
item.openairetype
conference paper
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item.cerifentitytype
Publications
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crisitem.author.dept
TU Wien, Austria
-
crisitem.author.dept
E193-02 - Forschungsbereich Computer Graphics
-
crisitem.author.orcid
0009-0009-1863-6211
-
crisitem.author.orcid
0000-0002-8569-4149
-
crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology