<div class="csl-bib-body">
<div class="csl-entry">Wolfartsberger, J., Maurer, M., Zigart, T., Stürzl, F., Aigner, F., Schlund, S., & Sorko, S. R. (2026). Playful First Steps: Virtual Reality and Gamification to Ease Employee Onboarding. In <i>Proceedings of The 11th International Conference on Frontiers of Educational Technologies 2025</i> (pp. 19–39). https://doi.org/10.1007/978-981-95-2521-8_2</div>
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/225970
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dc.description.abstract
Effective onboarding of new employees ensures efficient integration, productivity, and retention. The user study presented in this paper explores the potential of Virtual Reality (VR) to support learning and skill development in onboarding processes, addressing a gap where traditional approaches might lack VR’s immersive and engaging attributes, potentially limiting knowledge retention and transfer. While VR's benefits in educational and training scenarios are known, direct comparisons between VR and conventional onboarding methods in industrial settings remain sparse. In response, we compared a VR-based onboarding prototype to a traditional tutor-led approach to ascertain its effectiveness. In this study, 46 new employees were divided into two groups. The experimental group underwent VR onboarding, while the control group experienced the traditional method. The results show that the control group achieved a higher overall learning success than the experimental group. On the other hand, VR onboarding was rated as more entertaining, and participants said they would be more likely to recommend it to others. Our findings suggest that incorporating VR, especially with preliminary hardware training, can lead to enhanced onboarding processes and more openness to XR technology integration within companies. Considering these findings, harnessing VR for engaging and impactful onboarding experiences could signify a transformative shift in how companies train and integrate their workforce, indicating a future where immersive technologies play a central role in education and professional development.
en
dc.description.sponsorship
ecoplus.Niederösterr. Wirtschaftsag GmbH
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dc.language.iso
en
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dc.relation.ispartofseries
Lecture Notes in Educational Technology
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dc.subject
Virtual Reality
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dc.subject
Training
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dc.subject
Onboarding
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dc.subject
Evaluation
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dc.subject
User Study
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dc.subject
Gamification
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dc.title
Playful First Steps: Virtual Reality and Gamification to Ease Employee Onboarding
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dc.type
Inproceedings
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dc.type
Konferenzbeitrag
de
dc.contributor.affiliation
University of Applied Sciences Upper Austria, Austria
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dc.contributor.affiliation
University of Applied Sciences Upper Austria, Austria
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dc.contributor.affiliation
Human Machine Interaction - TU Wien (Vienna, AT)
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dc.contributor.affiliation
Industrial Management - FH JOANNEUM University of Applied Sciences (Graz, AT)
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dc.relation.isbn
978-981-95-2521-8
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dc.description.startpage
19
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dc.description.endpage
39
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dc.relation.grantno
FO999888744
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dc.type.category
Full-Paper Contribution
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tuw.booktitle
Proceedings of The 11th International Conference on Frontiers of Educational Technologies 2025
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tuw.project.title
Industrial Manufacturing Process And Collaboration Tools in sustainable XR