<div class="csl-bib-body">
<div class="csl-entry">Bosco, M., Kán, P., Wieser, A., Shariattalab, N., Kovacic, I., & Kaufmann, H. (2026). Filling the Silence: Educating Users During Long-Latency Tasks in Conversational Procedural Generation. In <i>2026 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)</i> (pp. 147–156). IEEE. https://doi.org/10.1109/AIxVR67263.2026.00025</div>
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/227665
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dc.description.abstract
Natural interaction plays a crucial role in keeping users immersed in virtual reality, particularly when embodied conversational agents (ECAs) serve as expert guides. This becomes especially important during procedural generation, as it often involves disruptive waiting periods. This paper investigates how waiting time in virtual reality can be meaningfully filled by using an ECA for educational purposes. We present a framework that enables the ECA to manipulate procedural generation parameters and initiate the process through natural conversation. During the generation period, the ECA interacts with users to deliver educational content, effectively utilizing the waiting time. We conducted a user study to evaluate three agent behaviors during procedural generation waiting periods: topic-restricted conversation, unrestricted conversation, and topicrestricted conversation with active turn-taking. We examined how the different conversational strategies impact user motivation, time perception, and subjectively-rated learning outcomes during procedural generation waiting periods. Results suggest that topic-restricted conversations significantly enhance users' learning outcomes about circularity in the building lifecycle, while unrestricted conversations lead to a significant decrease in self-reported general learning outcomes. Additionally, active turn-taking alone did not significantly influence motivation or alter users' perception of time. These findings suggest that allowing unrestricted conversations may result in off-topic or uninformative exchanges, reducing the learning benefit. In contrast, keeping conversations focused on a specific topic enhances perceived learning outcomes.
en
dc.description.sponsorship
FFG - Österr. Forschungsförderungs- gesellschaft mbH
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dc.language.iso
en
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dc.subject
Virtual Reality
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dc.subject
Human Computer Interaction
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dc.subject
Natural Language Interface
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dc.subject
Large Language Model
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dc.subject
Conversational Agent
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dc.subject
Procedural Design
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dc.subject
Waiting Time
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dc.title
Filling the Silence: Educating Users During Long-Latency Tasks in Conversational Procedural Generation
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dc.type
Inproceedings
en
dc.type
Konferenzbeitrag
de
dc.contributor.affiliation
TU Wien, Austria
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dc.relation.isbn
979-8-3315-4967-1
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dc.relation.doi
10.1109/AIxVR67263.2026
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dc.relation.issn
2771-7445
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dc.description.startpage
147
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dc.description.endpage
156
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dc.relation.grantno
899167
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dc.type.category
Full-Paper Contribution
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dc.relation.eissn
2771-7453
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tuw.booktitle
2026 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)
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tuw.peerreviewed
true
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tuw.relation.publisher
IEEE
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tuw.project.title
Circular Twin - Ein digitales Ökosystem zur Generierung und Bewertung kreislauffähiger Digitaler Zwillinge
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tuw.researchTopic.id
I5
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tuw.researchTopic.name
Visual Computing and Human-Centered Technology
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tuw.researchTopic.value
100
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tuw.publication.orgunit
E193-03 - Forschungsbereich Virtual and Augmented Reality
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tuw.publication.orgunit
E057-16 - Fachbereich Center for Geometry and Computational Design