<div class="csl-bib-body">
<div class="csl-entry">Broneder, E. (2015). <i>Development and evaluation of a virtual reality adventure game for the virtualizer</i> [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2015.30570</div>
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dc.identifier.uri
https://doi.org/10.34726/hss.2015.30570
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/4079
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dc.description
Parallelt. [Übers. des Autors]: Entwicklung und Evaluierung eines Virtual Reality Spiels für den Virtualizer
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dc.description
Zusammenfassung in deutscher Sprache
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dc.description.abstract
This thesis describes the design, implementation and evaluation of a virtual reality (VR) adventure game for the Virtualizer, the PrioVR and the Oculus Rift. First an overview is given about the state-of-the art in terms of head-mounted displays (HMDs), motion capture suits, game motion controllers and technologies for walking in virtual reality. Further, an overview is given about already developed VR games. Cybersickness is a major problem in VR games. There are three theories that try to explain the process of becoming cybersick, which are described in this thesis. Further, factors that can influence the possibility of getting cybersick are mentioned and approaches that can reduce the occurrence of cybersickness are described. In VR it is necessary to be able to interact in the virtual world like in the real world as well as seeing your own virtual body that follows your real-world movements to create a feeling of presence in the virtual world. Recent technologies enable this kind of interaction for the casual player at home. Up to now, no game has been developed that uses the combination of the Oculus Rift, the PrioVR and the Virtualizer. Therefore this thesis describes the development of a VR game for these technologies. User tests were conducted to find out about how good the interaction with these technologies is working and if the participants get cybersick. Further, design guidelines are discussed and technical problems that occurred during the user tests are described.
en
dc.language
English
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dc.language.iso
en
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dc.rights.uri
http://rightsstatements.org/vocab/InC/1.0/
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dc.subject
Immersive Virtual Reality
de
dc.subject
Immersive Virtual Reality
en
dc.title
Development and evaluation of a virtual reality adventure game for the virtualizer
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dc.type
Thesis
en
dc.type
Hochschulschrift
de
dc.rights.license
In Copyright
en
dc.rights.license
Urheberrechtsschutz
de
dc.identifier.doi
10.34726/hss.2015.30570
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dc.contributor.affiliation
TU Wien, Österreich
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dc.rights.holder
Elisabeth Broneder
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dc.publisher.place
Wien
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tuw.version
vor
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tuw.thesisinformation
Technische Universität Wien
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tuw.publication.orgunit
E188 - Institut für Softwaretechnik und Interaktive Systeme
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dc.type.qualificationlevel
Diploma
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dc.identifier.libraryid
AC12685055
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dc.description.numberOfPages
129
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dc.identifier.urn
urn:nbn:at:at-ubtuw:1-82314
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dc.thesistype
Diplomarbeit
de
dc.thesistype
Diploma Thesis
en
dc.rights.identifier
In Copyright
en
dc.rights.identifier
Urheberrechtsschutz
de
tuw.advisor.staffStatus
staff
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tuw.advisor.orcid
0000-0002-0322-9869
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item.languageiso639-1
en
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item.openairetype
master thesis
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item.grantfulltext
open
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item.fulltext
with Fulltext
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item.cerifentitytype
Publications
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item.mimetype
application/pdf
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item.openairecristype
http://purl.org/coar/resource_type/c_bdcc
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item.openaccessfulltext
Open Access
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crisitem.author.dept
E188 - Institut für Softwaretechnik und Interaktive Systeme