<div class="csl-bib-body">
<div class="csl-entry">Krösl, K., Luksch, C., Schwärzler, M., & Wimmer, M. (2017). LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling. In M. Hullin, R. Klein, T. Schultz, & A. Yao (Eds.), <i>Vision, Modeling & Visualization</i> (pp. 1–8). The Eurographics Association. https://doi.org/10.2312/vmv.20171253</div>
</div>
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dc.identifier.isbn
978-3-03868-049-9
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/57018
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dc.description
Public link: http://vmv2017.cs.uni-bonn.de/index.php/paper-submission
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dc.description.abstract
Industrial applications like luminaire development (the creation of a luminaire in terms of geometry and material) or lighting design (the efficient and aesthetic placement of luminaires in a virtual scene) rely heavily on high realism and physically correct simulations. Using typical approaches like CAD modeling and offline rendering, this requirement induces long processing times and therefore inflexible workflows. In this paper, we combine a GPU-based progressive photon-tracing algorithm to accurately simulate the light distribution of a luminaire with a novel multi-resolution image-filtering approach that produces visually meaningful intermediate results of the simulation process. By using this method in a 3D modeling environment, luminaire development is turned into an interactive process, allowing for real-time modifications and immediate feedback on the light distribution. Since the simulation results converge to a physically plausible solution that can be imported as a representation of a luminaire into a light-planning software, our work contributes to combining the two former decoupled workflows of luminaire development and lighting design, reducing the overall production time and cost for luminaire manufacturers.
en
dc.language.iso
en
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dc.publisher
The Eurographics Association
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dc.subject
Image processing
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dc.subject
Computing methodologies
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dc.subject
Ray tracing
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dc.subject
Mesh geometry models
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dc.title
LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling
en
dc.type
Konferenzbeitrag
de
dc.type
Inproceedings
en
dc.relation.publication
Vision, Modeling & Visualization
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dc.relation.isbn
978-3-03868-049-9
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dc.description.startpage
1
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dc.description.endpage
8
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dc.type.category
Full-Paper Contribution
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tuw.booktitle
Vision, Modeling & Visualization
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tuw.peerreviewed
true
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tuw.relation.publisher
The Eurographics Association
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tuw.researchTopic.id
I5
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tuw.researchTopic.name
Visual Computing and Human-Centered Technology
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tuw.researchTopic.value
100
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tuw.publication.orgunit
E193-02 - Forschungsbereich Computer Graphics
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tuw.publisher.doi
10.2312/vmv.20171253
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dc.description.numberOfPages
8
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tuw.event.name
VMV
en
tuw.event.startdate
25-09-2017
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tuw.event.enddate
27-09-2017
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tuw.event.online
On Site
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tuw.event.type
Event for scientific audience
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tuw.event.place
Bonn
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tuw.event.country
DE
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tuw.event.presenter
Krösl, Katharina
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wb.sciencebranch
Informatik
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wb.sciencebranch.oefos
1020
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wb.facultyfocus
Visual Computing and Human-Centered Technology (VC + HCT)
de
wb.facultyfocus
Visual Computing and Human-Centered Technology (VC + HCT)
en
wb.facultyfocus.faculty
E180
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wb.presentation.type
science to science/art to art
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item.languageiso639-1
en
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item.openairetype
conference paper
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item.grantfulltext
restricted
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item.fulltext
no Fulltext
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item.cerifentitytype
Publications
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item.openairecristype
http://purl.org/coar/resource_type/c_5794
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crisitem.author.dept
E193 - Institut für Visual Computing and Human-Centered Technology
-
crisitem.author.dept
E186 - Institut für Computergraphik und Algorithmen
-
crisitem.author.dept
E186 - Institut für Computergraphik und Algorithmen
-
crisitem.author.dept
E193-02 - Forschungsbereich Computer Graphics
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crisitem.author.orcid
0000-0002-9370-2663
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crisitem.author.parentorg
E180 - Fakultät für Informatik
-
crisitem.author.parentorg
E180 - Fakultät für Informatik
-
crisitem.author.parentorg
E180 - Fakultät für Informatik
-
crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology