<div class="csl-bib-body">
<div class="csl-entry">Andrade, B. A. de, Zyngier, C. M., Tellioglu, H., & Moura, A. C. M. (2017). Methodological Guide for the Gamification of Geodesign Applied to Urban Planning: For a Ludic Experience on the Project of Alternative Futures for the City with Children. In <i>XXI Congreso Internacional de la Sociedad Iberoamericana de Gráfica Digital</i> (pp. 495–463). Editora Blucher. https://doi.org/10.5151/sigradi2017-072</div>
</div>
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/57230
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dc.description.abstract
This article aims to present a Methodological Guide to add gamification elements to the Geodesign framework when planning the future of the city, using Geogames such Minecraft, with the participation of children in Tirol, in Brazil. The problematic tackled is related to the challenges that participants of a Geodesign workshop face when co-designing projects as alternative futures for the territory, such as losing engagement and involvement. To support the participants overcome these challenges we incorporate playfulness into the some of the Geodesign workshop phases enhancing geovisualization, collaboration and cognition.
en
dc.subject
Geovisualization
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dc.subject
Geodesign
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dc.subject
Geogames
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dc.subject
Participatory Planning
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dc.subject
Chindren´s Design
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dc.title
Methodological Guide for the Gamification of Geodesign Applied to Urban Planning: For a Ludic Experience on the Project of Alternative Futures for the City with Children
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dc.type
Konferenzbeitrag
de
dc.type
Inproceedings
en
dc.relation.publication
XXI Congreso Internacional de la Sociedad Iberoamericana de Gráfica Digital
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dc.relation.issn
2318-6968
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dc.description.startpage
495
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dc.description.endpage
463
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dc.type.category
Full-Paper Contribution
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tuw.booktitle
XXI Congreso Internacional de la Sociedad Iberoamericana de Gráfica Digital
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tuw.peerreviewed
true
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tuw.relation.publisher
Editora Blucher
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tuw.relation.publisherplace
Concepción, Chile
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tuw.researchTopic.id
I5
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tuw.researchTopic.name
Visual Computing and Human-Centered Technology
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tuw.researchTopic.value
100
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tuw.publication.orgunit
E193-04 - Forschungsbereich Artifact-based Computing & User Research
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tuw.publisher.doi
10.5151/sigradi2017-072
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dc.description.numberOfPages
5
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tuw.event.name
SIGraDi 2017, XXI Congreso de la Sociedad Iberoamericana de Gráfica Digital "Resilience Design"
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tuw.event.startdate
22-11-2017
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tuw.event.enddate
24-11-2017
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tuw.event.online
On Site
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tuw.event.type
Event for scientific audience
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tuw.event.place
Concepción, Chile
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tuw.event.place
Concepción, Chile
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tuw.event.country
NON-EU
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tuw.event.presenter
Andrade, Bruno Amaral de
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wb.sciencebranch
Informatik
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wb.sciencebranch.oefos
1020
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wb.facultyfocus
Visual Computing and Human-Centered Technology (VC + HCT)
de
wb.facultyfocus
Visual Computing and Human-Centered Technology (VC + HCT)