<div class="csl-bib-body">
<div class="csl-entry">Schütz, M., Mandlburger, G., Otepka, J., & Wimmer, M. (2020). Progressive Real‐Time Rendering of One Billion Points Without Hierarchical Acceleration Structures. <i>Computer Graphics Forum</i>, <i>39</i>(2), 51–64. https://doi.org/10.1111/cgf.13911</div>
</div>
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dc.identifier.issn
0167-7055
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/58262
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dc.description.abstract
Research in rendering large point clouds traditionally focused on the generation and use of hierarchical acceleration structures that allow systems to load and render the smallest fraction of the data with the largest impact on the output. The generation of these structures is slow and time consuming, however, and therefore ill-suited for tasks such as quickly looking at scan data stored in widely used unstructured file formats, or to immediately display the results of point-cloud processing tasks. We propose a progressive method that is capable of rendering any point cloud that fits in GPU memory in real time, without the need to generate hierarchical acceleration structures in advance. Our method supports data sets with a large amount of attributes per point, achieves a load performance of up to 100 million points per second, displays already loaded data in real time while remaining data is still being loaded, and is capable of rendering up to one billion points using an on-the-fly generated shuffled vertex buffer as its data structure, instead of slow-to-generate hierarchical structures. Shuffling is done during loading in order to allow efficiently filling holes with random subsets, which leads to a higher quality convergence behavior.
en
dc.language.iso
en
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dc.publisher
WILEY
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dc.relation.ispartof
Computer Graphics Forum
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dc.subject
Computer Graphics and Computer-Aided Design
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dc.title
Progressive Real‐Time Rendering of One Billion Points Without Hierarchical Acceleration Structures
en
dc.type
Artikel
de
dc.type
Article
en
dc.description.startpage
51
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dc.description.endpage
64
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dc.type.category
Original Research Article
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tuw.booktitle
Computer Graphics Forum
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tuw.container.volume
39
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tuw.container.issue
2
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tuw.journal.peerreviewed
true
-
tuw.peerreviewed
true
-
tuw.researchTopic.id
I5
-
tuw.researchTopic.name
Visual Computing and Human-Centered Technology
-
tuw.researchTopic.value
100
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dcterms.isPartOf.title
Computer Graphics Forum
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tuw.publication.orgunit
E120-07 - Forschungsbereich Photogrammetrie
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tuw.publication.orgunit
E193-02 - Forschungsbereich Computer Graphics
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tuw.publisher.doi
10.1111/cgf.13911
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dc.identifier.eissn
1467-8659
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dc.description.numberOfPages
14
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tuw.event.name
Eurographics
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wb.sci
true
-
tuw.event.startdate
29-08-2005
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tuw.event.enddate
02-09-2005
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tuw.event.online
On Site
-
tuw.event.type
Event for scientific audience
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tuw.event.place
Dublin
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tuw.event.country
IE
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wb.sciencebranch
Informatik
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wb.sciencebranch.oefos
1020
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wb.facultyfocus
Visual Computing and Human-Centered Technology (VC + HCT)
de
wb.facultyfocus
Visual Computing and Human-Centered Technology (VC + HCT)
en
wb.facultyfocus.faculty
E180
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item.languageiso639-1
en
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item.openairetype
research article
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item.grantfulltext
restricted
-
item.fulltext
no Fulltext
-
item.cerifentitytype
Publications
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item.openairecristype
http://purl.org/coar/resource_type/c_2df8fbb1
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crisitem.author.dept
E193-02 - Forschungsbereich Computer Graphics
-
crisitem.author.dept
E120-07 - Forschungsbereich Photogrammetrie
-
crisitem.author.dept
E120-07 - Forschungsbereich Photogrammetrie
-
crisitem.author.dept
E193-02 - Forschungsbereich Computer Graphics
-
crisitem.author.orcid
0000-0002-2332-293X
-
crisitem.author.orcid
0000-0003-4203-8376
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crisitem.author.orcid
0000-0002-9370-2663
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crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology
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crisitem.author.parentorg
E120 - Department für Geodäsie und Geoinformation
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crisitem.author.parentorg
E120 - Department für Geodäsie und Geoinformation
-
crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology