<div class="csl-bib-body">
<div class="csl-entry">Steinböck, M., Luckner, N., Kayali, F., Proyer, M., & Kremsner, G. (2019). Cologon: A Game to Foster Communication Skills in Inclusive Education. In <i>Proceedings of the 14th International Conference on the Foundations of Digital Games (FDG ’19)</i>. ACM. http://hdl.handle.net/20.500.12708/58433</div>
</div>
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dc.identifier.isbn
9781450372176
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dc.identifier.uri
http://hdl.handle.net/20.500.12708/58433
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dc.description.abstract
Inclusive education deals with the participation of vulnerable and marginalised - especially disabled - people in learning and with reducing exclusive aspects within and from education. Communication skills under an inclusive perspective are to be understood as more than spoken or written word. Levels of languages used and alternative modes of communication are to be explored and harnessed.
However, game complexity and technical constraints hamper the seamless integration in real world environments, especially when addressing groups aside from the mainstream. Building on four design challenges, we aim to develop an independently usable, user-friendly and user-oriented, technically low-threshold game called Cologon that fosters communication skills and takes into account the players diverse (dis)abilities, needs, and preferences in simple terms: an inclusive game.
In this paper we present our iterative participatory design process and the conceptual prototype. The results of an evaluation of this prototype in a participatory game design workshop point to unique insights: participants prioritised visual and audible cues above any use of language and one-device-per-player combined with the choice of roles was a challenge for all participants and created a creative communication experience.
en
dc.language.iso
en
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dc.publisher
ACM
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dc.subject
Serious Games
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dc.subject
Inclusive Education
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dc.title
Cologon: A Game to Foster Communication Skills in Inclusive Education
en
dc.type
Konferenzbeitrag
de
dc.type
Inproceedings
en
dc.relation.publication
Proceedings of the 14th International Conference on the Foundations of Digital Games (FDG '19)
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dc.relation.isbn
978-1-4503-7217-6
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dc.relation.doi
10.1145/3337722
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dc.type.category
Poster Contribution
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dc.publisher.place
New York
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tuw.booktitle
Proceedings of the 14th International Conference on the Foundations of Digital Games (FDG '19)
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tuw.peerreviewed
true
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tuw.researchTopic.id
I5
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tuw.researchTopic.name
Visual Computing and Human-Centered Technology
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tuw.researchTopic.value
100
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tuw.publication.orgunit
E193-05 - Forschungsbereich Human Computer Interaction
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dc.description.numberOfPages
5
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wb.sciencebranch
Informatik
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wb.sciencebranch.oefos
1020
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wb.facultyfocus
Visual Computing and Human-Centered Technology (VC + HCT)
de
wb.facultyfocus
Visual Computing and Human-Centered Technology (VC + HCT)
en
wb.facultyfocus.faculty
E180
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item.languageiso639-1
en
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item.openairetype
conference poster
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item.grantfulltext
none
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item.fulltext
no Fulltext
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item.cerifentitytype
Publications
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item.openairecristype
http://purl.org/coar/resource_type/c_6670
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crisitem.author.dept
E193-05 - Forschungsbereich Human Computer Interaction
-
crisitem.author.dept
E193-05 - Forschungsbereich Human Computer Interaction
-
crisitem.author.dept
E193-05 - Forschungsbereich Human Computer Interaction
-
crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology
-
crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology
-
crisitem.author.parentorg
E193 - Institut für Visual Computing and Human-Centered Technology