Röpke, R. C. (2025, January 16). Educational Games for Digital Education: Uncovering learners’ misconceptions [Presentation]. Brown Bag Seminar Series, Austria. http://hdl.handle.net/20.500.12708/225923
E194-01 - Forschungsbereich Software Engineering E065-01 - Fachbereich Center for Technology and Society (CTS) E199-04 - Fachbereich eduLAB
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Date (published):
16-Jan-2025
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Event name:
Brown Bag Seminar Series
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Event date:
1-Oct-2024 - 31-Jan-2025
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Event place:
Austria
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Keywords:
Educational Games; Digital Education; Misconceptions
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Abstract:
By providing an engaging learning environment in which learners turn into players and subject matter is understood as game content, games for learning aim to support learning processes such as knowledge acquisition and skill practice. Educational games can be designed and implemented in various forms and for different purposes, one of which is to foster digital education and break down topics into playful, accessible learning experiences. When it comes to topics of IT security and Social Engineering, educational games have the opportunity to provide a risk-free learning environment where learners can experiment, make mistakes and be irresponsible for once, but without the fear of possibly unknown consequences. Drawn from the design of existing educational games, this input to the seminar will shed light on design issues, lost opportunities for insights and how small changes can make a different in understanding learners' misconceptions.
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Research Areas:
Visual Computing and Human-Centered Technology: 40% Information Systems Engineering: 60%