Natali, M., Lidal, E. M., Parulek, J., Viola, I., & Patel, D. (2013). Modeling Terrains and Subsurface Geology. In M. Sbert & L. Szirmay-Kalos (Eds.), Eurographics State of the Art Reports (pp. 155–173). The Eurographics Association. https://doi.org/10.2312/conf/EG2013/stars/155-173
The process of creating terrain and landscape models is important in a variety of computer graphics and visualization
applications, from films and computer games, via flight simulators and landscape planning, to scientific
visualization and subsurface modelling. Interestingly, the modelling techniques used in this large range of application
areas have started to meet in the last years. In this state-of-the-art report, we present two taxonomies of
different modelling methods. Firstly we present a data oriented taxonomy, where we divide modelling into three
different scenarios: the data-free, the sparse-data and the dense-data scenario. Then we present a workflow oriented
taxonomy, where we divide modelling into the separate stages necessary for creating a geological model. We
start the report by showing that the new trends in geological modelling are approaching the modelling methods
that have been developed in computer graphics. We then give an introduction to the process of geological modelling
followed by our two taxonomies with descriptions and comparisons of selected methods. Finally we discuss
the challenges and trends in geological modelling.
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Forschungsschwerpunkte:
Visual Computing and Human-Centered Technology: 100%