Mirza-Babaei, P., Nacke, L., Fitzpatrick, G., White, G., McAllister, G., & Collins, N. (2012). Biometric storyboards: visualising game user research data. In CHI EA ’12: CHI ’12 Extended Abstracts on Human Factors in Computing Systems (pp. 2315–2320). ACM. https://doi.org/10.1145/2212776.2223795
E193-05 - Forschungsbereich Human Computer Interaction
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Erschienen in:
CHI EA '12: CHI '12 Extended Abstracts on Human Factors in Computing Systems
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Datum (veröffentlicht):
2012
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Veranstaltungsname:
2012 SIGCHI Conference on Human Factors in Computing Systems (CHI'2012)
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Veranstaltungszeitraum:
5-Mai-2012 - 10-Mai-2012
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Veranstaltungsort:
Austin, Texas, USA, Außerhalb der EU
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Umfang:
6
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Verlag:
ACM, New York, NY, USA
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Verlag:
Association for Computing Machinery
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Peer Reviewed:
Ja
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Keywords:
Visualisation; Biometrics; Storyboards; Video Games; User experience (UX)
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Abstract:
Player experience is difficult to evaluate and report,
especially using quantitative methodologies in addition
to observations and interviews. One step towards tying
quantitative physiological measures of player arousal to
player experience reports are Biometric Storyboards
(BioSt). They can visualise meaningful relationships
between a player´s physiological changes and game
events. This paper evaluates the usefulness of BioSt to
the game industry. We presented the Biometric
Storyboards technique to six game developers and
interviewed them about the advantages and
disadvantages of this technique.
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Forschungsschwerpunkte:
Visual Computing and Human-Centered Technology: 100%