Graph games; Cycle games; Memoryless determinacy; Parity games; Mean-payoff games; Energy games
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Abstract:
First-cycle games (FCG) are played on a finite graph by two players who push a token along the edges until a vertex is repeated, and a simple cycle is formed. The winner is determined by some fixed property Y of the sequence of labels of the edges (or nodes) forming this cycle. These games are intimately connected with classic infinite-duration games such as parity and mean-payoff games. We initiate the study of FCGs in their own right, as well as formalise and investigate the connection between FCGs and certain infinite-duration games.
We establish that (for efficiently computable Y) the problem of solving FCGs is Pspace-complete; we show that the memory required to win FCGs is, in general, Θ(n)! (where n is the number of nodes in the graph); and we give a full characterisation of those properties Y for which all FCGs are memoryless determined.
We formalise the connection between FCGs and certain infinite-duration games and prove that strategies transfer between them. Using the machinery of FCGs, we provide a recipe that can be used to very easily deduce that many infinite-duration games, e.g., mean-payoff, parity, and energy games, are memoryless determined.
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Additional information:
The final publication is available via <a href="https://doi.org/10.1016/j.ic.2016.10.008" target="_blank">https://doi.org/10.1016/j.ic.2016.10.008</a>.